story craft #4 Flashbang

Mike GristStories, Story Craft

I’ve been told I sometimes write in a flashbang style. This has manifested itself in several kinds of feedback-

– I can’t read for more than 10 minutes at a time. It’s exhausting.

– Some of the sequences left me really feeling the pain the main character felt.

– Stop hurting him and give him some happy times.

So what is flashbang? I can think of two corollaries. One- Michael Bay. *shudders*. Two- an overexcited American teenage girl delivering just a little content with a lot of verby enthusiasm- ‘so like, there was us two guys, and oh my gosh, it was amazing, like, you guys, it was sooo freakin awesome, you know, and like…’

I write like that?

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Ruin of the White Root Mine

Mike GristGunma, Haikyo, Mines / Factories

The White Root mine is old, so old that only the faintest outlines of its bones remain. Squint hard and you might see fragments of its ribcage scattered over the hillside, parts of a cracked skull just visible through the topsoil. Once it must have been huge, swathing up and down the valley and pumping out smoke, now there’s just a single slurry run and a few walls left.

I went there ages ago, on the same road trip that took me to the Gunma Ski Lift, Hume Cement Factory, and back to the Asama Volcano Museum.

Some kind of storage vat, I wager.

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The Lonely Dead by Michael Marshall Smith

Mike GristBook / Movie Reviews

I really wanted to like this book. Ever since Michael Marshall Smith wrote his sci-fi trilogy of One of Us, Spares, and Only Forwards, I thought he`d be one of my favorite authors.

My first novel (as yet unpublished 🙁 ) was influenced by his breezy first person narrative style. His books were packed with cool ideas, tidbits of nifty philosophy, and it was easy to overlook the parts that didn`t make sense, felt like filler, or were just too damn smug.

Well, it`s not so easy any more. The Lonely Dead is all of the bad in that list, with almost none of the good.

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story craft #3 Bad Guy Motives

Mike GristStories, Story Craft

Last week I talked about character motivation– filling in the gaps between what characters want and why. It`s a fundamental part of story architecture- that the good guy wants something and will fight to get it. But probably more important than what the good guy wants is what the bad guy wants.

That`s what I was thinking about when I started this latest round of Dawn redrafts *. What do bad guys want? It`s the keystone of story architecture, because the bad guy-

– drives the story

– creates the conflict

– causes the wrongs the good guy has to right.

If we don`t believe in them, the whole endeavour is damaged. Sherlock Holmes without Moriarty is still a great detective, but a shallow one. To be truly great, we need the push-pull of an antagonistic relationship. The good guy and the bad guy make each other greater.

So I thought about motives. I made a list of some of the villains I most like, and tried to draw a line through them to some common threads. Here`s what I came up with:

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Japan’s dying Ceramic Land theme park

Mike GristHaikyo, Nagasaki, Theme Parks

During Japan’s real estate Bubble in the 1980’s, theme parks were the investment to make. They couldn’t fail. Sink millions into expensive construction, land, and man-power, and ride the surging economy to the pot of gold at the end of the rainbow. All those decades of post-war militaristic industrialism had finally paid off, and people were finally taking more leisure time and traveling further afield to enjoy it- you couldn’t go wrong with a theme park.

Except of course, you could. The Bubble burst like an over-ripe peach and all the wacky ideas that before had seemed so bright- The Russian Village, Gulliver`s Kingdom, Sports World, now were black spots on the company ledger that had to be redacted from public view.

Glorious pylons in back echo the building`s form.

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Star Trek: The Next Generation #7 Masks

Mike GristBook / Movie Reviews, Star Trek

This is an odd one. Author John Vornholt drops two away teams comprising all the senior bridge crew onto a medieval world where everyone wears masks. They bumble around looking for each other and for the guy they were sent to find- Almighty Slayer, to initiate diplomatic relations. They get lost, they bump into all kinds of important people, and ultimately don`t do much of anything.

But, it`s not bad. Instead it`s just quite odd.

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story craft #2 Filling in the Motivation Gaps

Mike GristStory Craft

Last week I talked about the DM’s screen, and how I’d written chunks of story with other chunks missing. Now I’m rewriting the first Dawn book with that in mind. I’m about 30 pages in so far, and no section has escaped either strong editing or a complete rewrite. As I read closely what I wrote in 1st draft, I see the biggest DM screen error is probably this- character motivation. Largely it’s missing. And I try to consider the effect this will have on the first-time reader coming cold to my work. They have no reason to ‘help out’ the storyteller by filling in the missing motivations for themself, or to wait for the motivations to become clear later on. They won’t do it. So I have to get into it myself.

– Why does Dawn do any of what he does? Why are his actions so damn abrupt and final?

– Why are the other kids so fond of him, when all he seems to do is beat up on them?

– Why does his mom do what she does? Why does the Abbess do what she does?

All these before were hollow shells. I figured that by leaving them empty now we’d get into the story fast, and I’d come back to them and fill in the holes with flashbacks later on. It would be an accelerated start, followed by a cool kind of sequential storytelling deal.

BUT.

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The hotel one man dug out of solid rock #2 interior

Mike GristCatacombs / Caves, Haikyo, Hotels / Resorts, Saitama

Takahashi Minekichi was a rural Japanese strawberry farmer with a vision. For 21 years he carved the beginnings of a grand hotel into the solid rock wall of a cliff face on his land, digging out the contours only he could see. He did it all alone, using only a chisel, until the day he died in 1925.

It was never completed, and no rooms beyond the lobby and kitchen/shrine were ever dug. No-one ever stayed there, but still it remains to this day, thoroughly fenced off and out of bounds.

Inside the Gan Kutsu cliff face hotel, grand staircase.

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story craft #1 The Dungeon Master’s Screen

Mike GristStory Craft

I`m still working on my Dawn* books. I`ve sent them out to agents and got no`s so far in reply. So I`m trying to make them better. Here`s some of the feedback I got from readers:

– I didn`t know what was going on.

– The writing is too dense and descriptive in parts, I just skip over it.

– Who are all these people, and what do they look like?

These are all kind of the same thing. I know it, too, and knew it when I was writing the book. I wanted to get into some action, dialogue, and get the story moving. After it was moving, I`d drop some description on the readers.

Compartmentalizing

I like the idea of compartmentalizing. What I mean by that is this.

– This is a section of dialogue. It`s pretty much just dialogue and nothing else.

– Alright, then this is a section of description, it describes those people who were in the dialogue. It`s probably pretty dense, with lots of made-up words.

– Now this is backstory, it`s all tell, it`s all lumped together, it probably feels like we`re going off at a tangent.

I gravitate to writing that way. But when I think about it, that`s not really a story. That`s a D&D master`s field guide. Here are your stats, your descriptions, and some phrases. What I`m producing is the resources of a story, but not the story-telling. I hide behind the DM`s screen, toss out lots of information, and expect the readers to put the story together for themselves.

Hmm.

I must admit I like that style. The notion that the book is a riddle, a mystery, and the readers have to read into it to get to the story feels good. ** But without a doubt most books are not written that way, and for a good reason.

A self-constructed story?

People want to be `told` a story when they read a book. They don`t want to have to tell themselves the story. That`s the author`s job.

I realize this further when I read bestseller thrillers like Daemon and The Lost Symbol. The reader doesn`t have to work, except to keep reading and turning the pages. There`s no chance that they`ll miss out on something. If they read it, and if the writer wrote it well, they get it all.

That`s what I need to work on.

Perhaps this is just an aspect of the second/third draft for me.

First Draft

I`m making it all up. I don`t have a plan, other than I need a good guy and a bad guy and conflict between them. This is the DM`s guide section. I break (invent, create) the story and the world in building blocks, laying them out one after the other. It`s not integrated, not really, because I haven`t got a whole world for it to integrate into yet.

Second Draft

I`m still too close to the material to do much more than cosmetic changes. I move sections around, fix grammar, remove the worst of the purple patches. What I don`t do is integrate. It still feels like the words I wrote the first time around are imbued with some kind of magic. For sure this makes some sense. I still can`t see beneath them to the story actual, so I`m worried that if I erase them, my bridge to that magical world will be gone.

Third Draft

Where I`m at now. I know the story well. I`ve written synopses and summaries and blurbs for it. I know the beats, the most important characters, I know where it`s going. If ever I could begin to integrate the story more, to properly tell the story, it`s now.

So now I`m rewriting, trying to smooth things out, include enough of every ingredient as I go along to make a proper story. Of course I have the ever-present worry that what I`m doing will somehow make the story worse. But at this point that hardly matters. It has to change, or I just leave it alone.

There`s at least one round of submissions left, so fingers crossed.

NOTES

* The Dawn books are a 5-book fantasy series, following the adventures of Dawn through a dark/weird fantasy world, trying to figure out who he is and what he`s supposed to do. I`ve written about three of them, and submitted the first to agents.

** I loved Mark Danielewczi`s House of Leaves, which was exactly this. Every page had 3 or 4 story threads happening at the same time, some running as footnotes along the bottom, some written backwards, some in boxes, some in one-word-per-page segments.

As the reader you had to read it all simultaneously, and kind of come up with the over-story yourself. I enjoyed that, though I guess it was kind of hard work. Probably most people want to just chill out when they`re reading, not work hard to understand.

Movie / Book thoughts for the 5th week of June

Mike GristBook / Movie Reviews

All with **SPOILERS**

The Book of Eli

I like ruins, so was a sucker for this movie. I loved the Postman and Waterworld too, which often get panned.

The religious back-story to his search made me think of  Jon Shannow, the Jerusalem man, one of David Gemmell`s best characters. Both believe they are on a mission from God, gunslinging their way round a post-apocalypse world. One scene in particular echoes Shannow strongly- where Denzel kills a bad guy by sinking his machete into the man`s femoral artery, the one in the groin. Shannow does the same thing to a boy who is gutshot and in great pain, as a mercy.

The ending reminds me of Fahrenheit 451. Of course the blindness reminds me of Zatoichi.

Moon

Dark. I felt completely at home with it, and the material. I loved the deterioration of the older Sam, loved the un-Hal-ness of the robot voice.

One odd thing- his daughter was only a teenager, but there seemed to have been more than a few Sam`s before him. The timeline didn`t quite seem to work out. Also, if you can send a retrieval squad, is it really that much cheaper to awaken extra Sam`s instead of just sending dudes up there periodically?

Loved the giant space hoppers.

Unthinkable

It`s strange how quickly the torture in this movie starts to seem acceptable. When you up the stakes far enough, things change.  Sheen spends a lot of time screaming in the background, while we`re watching people in the observation area chatting on their cell phones, pouring coffee. When Sam Jackson ups the violence level, we get shocked. Then we`re back to accepting it.

That`s the takeaway of the movie, really. How simple it is to be desensitized.

Collapse

Peak oil. This movie has the same title as a book by Jared Diamond, he of `Guns Germs and Steel` fame. Diamond`s book is about ancient civilizations, but the message is the same. Populations expand as new resources are found, then collapse when they are used up.

Why would we be any different? If you believe Ruppert (the interviewee), we`re standing on the edge of the other side of the bell curve right now, all of us hoping green energy or nuclear is going to take off.