Korean Story BOX

Mike GristBook / Movie Reviews

My wife Su Young Lee (we got married last month) has just published her first book. It is pretty unlikely the audience of this blog will read it, but it’s still such a great accomplishment that I can’t not crow about it.

The title is- 韓国語ストーリーボクス -Korean Story BOX, and it’s basically a mid-level fun textbook for Japanese students interested in learning Korean, filled with all kinds of insider insights on Korean culture- such as the lowdown on face lotion BB Cream (I hear it’s very popular with Japanese ladies), how Japanese are loath to schedule social engagements on a whim, and other great stuff.

It was published late March just after we came back from our honeymoon and has apparently nearly sold-out its initial print run of 2,000. Pretty amazing for something she started as a hobby, but soon became a very serious endeavour, as the idea mutated and the publisher was hooked.

It started off as a book of fairy tales in Korean and Japanese, then became far more original content she wrote herself. Once the publisher’s galleys started arriving, the work-level went through the roof. But now it’s all done, the book is on shelves, and she (we 🙂 ) can sit back and watch the royalties pour (trickle, perhaps) in.

One great thing in this book’s favour is the cultural headwind blowing from the Korean peninsula. Korean TV romances and K-pop music are pretty huge with a certain segment of Japanese; probably young ladies, though I’m far from being an expert. The Story BOX should play right into that demographic.

If you are interested (perhaps you are Japanese, or you just have a hankering to read more about Korea in both Japanese and Korean) you can read more about it on her blog (in Korean!) here.

Or you can buy it on amazon.co.jp here, where one of the reviewers so far said she loved the content, though was a little shocked at the ‘raw meat’ color of the pages. I don’t think it looks like raw meat though- more a striking vermilion.

Well done SY!

OK, crowing over. Back to our regularly scheduled programming (which I confess of late has been very sparse).

The Bells of Subsidence @ Clarkesworld

Mike GristBooks, Writing

My story The Bells of Subsidence is published this month in the professional magazine Clarkesworld. I really hope you’ll take the time to go read it- it’s one of my favorite stories and I’m so pleased Clarkesworld is giving it a wider audience.

Read it here!

It’s basically a Forrest Gump-ish love story across the massive sweep of super-string space. If you like it, I’d love it if you shared it with your friends via Facebook and Twitter.

I’d love it even more if you also subscribed to this site’s free feed by RSS or email, so you get story updates fresh from the kiln. I’d love it so much that I’ll offer some ‘prizes’ if enough people subscribe in March:

– if 9 people subscribe (taking this site to 800 subscribers ) I’ll write an exclusive expose of where the ideas for the Bells of Subsidence came from.
– if 109 subscribe (taking the site to 900), I’ll write the expose and send a free 2012 calendar of gorgeous haikyo (Japanese ruins) to one subscriber drawn from a hat (like this one but for 2012).
– if 209 subscribe? (taking the site to 1,000), I’ll write the expose, send the calendar, and send one lucky subscriber (drawn from a hat) a 6 month subscription to Clarkesworld Kindle magazine!
All subscribers will be in the draws, so if you’re an existing subscriber you also stand to win, as long as we reach the numbers. Encourage your friends to join!

Subscribe via-

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On the note of subscribing- I also encourage you to subscribe to the Clarkesworld Kindle magazine. They’re having a drive to reach 1,000 paid subscribers so they can pay better rates to their non-fiction contributors. A worthy cause, considering one of the non-fiction articles in the current edition is about ruins- one of my abiding fascinations (see a hundred Japanese ghost towns here).

Once more, the story is here. Please read, and if you enjoy, please share and sign up!

See more about my writing here.

Why ‘Extremely Loud and Incredibly Close’ only whimpered at a distance

Mike Gristand how to fix it

I went into this movie with a great deal of anticipation after being wowed by the trailer; a lean and emotionally charged montage of a young boy’s epic journey around New York, set to the pulse-thumping, heart-string twanging strains of U2’s ‘Where the Streets have No Name’. Even from that trailer alone I was getting choked up. The very notion of it, this hopeless but hopeful quest, the urgency the boy addresses it with, the uniting of all these various people through loss and the promise of regrowth- seemed a no-fail winner.

But it failed. I’ll explain why shortly.

Extremely Loud and Incredibly Close tells the story of the near-Aspergic boy Oskar Schell, whose father (Tom Hanks) handled his social awkwardness by setting him fantastic quests ranging the breadth of New York that forced him to get out and interact with people (find the fictional lost 6th borough! how? *shoulder shrug*). Then Tom Hanks dies in the 9/11 bombing, and Oskar goes mental. He withdraws intensely from his mother (Sandra Bullock) and holes up in a secret cupboard he has converted into a shrine for his lost father, morbidly listening again and again to the last 6 answering machine messages he left from within the Twin Towers. At some point he tells his mother “I wish you’d died instead of him”.

Ouch. But that is not all. One day Oskar finds a mysterious vase in his father’s walk-in closet, with a mysterious key inside, with the mysterious word ‘Black’ on the outside. He decides this is (or could be) just another of his father’s quests, and sets out to hunt down all the people named ‘Black’ in New York and ask them if they knew his father.

His mom lets him go. For a while he hooks up with an old chap who won’t speak (Max von Syddow) who may/may not be his estranged grandfather. There is lots of tambourine rattling (Oskar carries it with him to give himself confidence), number recounting (Oskar is a bit OCD about numbers), screechy 9/11 panic soundscapes filled with stress-inducing crashes, sirens, and ringing phones, all to the grunting and creaking overtures of an over-labored, over-written plot (by Forrest Gump screenwriter Eric Roth and novelist Jonathan Safram Foer) that strain cloyingly to squeeze every last drop of manufactured, foisted, hugely coincidental, near sadistic sentiment out of the audience.

Ugh. So, yes, I didn’t like that. Now I will explain some reasons why, and therefore why it failed.

** SPOILERS **

PROBLEMS 1

There are many problems. I will start with one presented by the trailer. The trailer brings together this montage of many different people coming together with a common purpose (in one shot all reaching out to touch and bless Oskar’s head) with powerful music playing behind. This is what is moving. We can see the same effect in the utterly un-connected to any storyline YouTube sensation of Matt Harding who danced around the world with large groups of strangers. That video is moving for its sense of coming together and the soaring music. See here if you care to-

Now you can compare that to the trailer for Extremely Loud. The power comes from essentially the same kind of tactic- fast-track images of faces with powerful music and motion. See here-

The trouble is, these pure moments of uplifting coming-together are missing from the film. Or at the least, they are presented in nowhere near as powerful and visceral a fashion as in the trailer. There are hints of them, but they are spread out, watered down, and overshadowed by the weight of coincidental schmaltzy goop that the story gimmicks ladle over them.

What schmaltzy goop and gimmicks? Very well I will tell you.

PROBLEMS 2

There are many artificial gimmicks going on in this story- which have led lots of reviewers to call the movie ‘contrived’. Here I will name them.

1- SLAUGHTERHOUSE 5 / SIXTH SENSE GIMMICK

The Kurt Vonnegut book Slaughterhouse 5 tells the harrowing tale of the fire-bombing of Dresden, interspersed by a slow progression of flashbacks set in the belly of a transport plane raked by anti-aircraft fire. Throughout the book these flashbacks fill us with a sense of foreboding about one sick young soldier who has buried himself in flak jackets in the plane’s belly. Is he in bad shock? He’s super pale. The flashbacks keep on nudging and winking us through these scenes until at last, like some gory rose finally unpetalling for our delectation, we learn the true horror at the heart of his situation.

He has been shot by anit-aircraft fire, and his guts are bubbling up through his stomach. He has covered himself with the flak jackets to hide the injury. His fellow soldiers have been telling him everything is OK, but of course by the end he’s dead. Ugh. This is war. you didn’t see that coming, did you?

In Slaughterhouse 5, I was impressed by this device. I was not impressed by it in ‘Extremely Loud…’, though it is used in much the same fashion. Perhaps because it relied upon information being artificially withheld from the audience, for the sole purpose of giving us that bloody-rose unpetalling experience near the movie’s climax. I find that very tasteless. I am not some pain-gourmet come to be badgered and bludgeoned and teased by a movie before the final pain is shown to me like a special and nurtured treat. Ugh.

In this movie, it is the phone calls Tom Hanks made to his son Oskar from the burning buildings. The final revelation- which we should have seen from the off, since we were entirely in Oskar’s POV for most of this bit- was that he was actually in the house when his father called for the final time, but did not have the strength to pick up the phone.

I can buy that. That explains everything about why Oskar was freaking out. How could he forgive himself, as his father called out again and again “are you there?”

It’s horrific, on a par with the same strategy that author Safran-Foer used in his debut novel ‘Everything is Illuminated’, in which the final unbudding gory rose is the story of a Jewish father who attempted to defy the Nazis by refusing to renounce his faith. We are given the true horror of that in stages too- as though it were bits of torture-porn candy scattered through the forest to lead us to the Gingerbread house. The true horror is that he won’t renounce his faith when they shoot his pregnant daughter in the stomach, but he will renounce it when they say they won’t shoot her in the head, and end her awful screaming, unless he does so.

It is a manipulative gimmick. Sure, it has some power when we learn what the true horror was. It adds a Sixth Sense-like new perspective that helps us understand why Oskar was so freaked out. But, it earned my resentment for doing it that way. It was utterly unnatural. Open with that story, that horror, and you would have me on Oskar’s side far more fiercely than anything else in the movie offered.

Rather, by shutting us out of this suffering, the movie literally shuts us out of Oskar’s experience. We can’t get into his head, or even feel his pain as though it were our own. We are merely spectators, sitting there like Alex in A Clockwork Orange with our eyes strapped open, waiting to be fed the gross morsels the movie doles out.

SOLUTION– Put the movie back into its natural order, and let us see events as Oskar does. Let us in on his pain from the start, and instead of gimmicks in place of a story, frame a proper story that arcs from low to up again, and the battle required. It could even be done with existing footage, reshuffled.

2- MIRACULOUS QUEST RESOLUTIONS

Oskar is on numerous quests at the same time in this movie. a, the active quest, is spurred by the found key and the name ‘Black’, is to find the person called Black who knows something about his father. b, The quest in the back of his mind is the last one his father consciously set him- to find the fictional 6th borough of New York. c, a third quest, is less self-conscious but still articulated by Oskar (in one of countless breathy and annoying voice-overs), is to find a way to move on past his father’s death. d, are other more vague quests involve getting over his fears- mostly to do with terrorists and places reminiscent of the Twin Towers, and reconnecting with his mom.

How many of these quests can we expect full and satisfying closure on? For it to be satisfying, it has to feel realistic, and not ridiculously coincidental (even miraculous). Is it even possible for all these quests to find closure? Would that even be desirable? What life lessons do we learn if all our sought-for desires come true? Surely that would be a utopia our ‘primitive minds would go mad trying to wake up from’ (The Matrix).

But the movie resolves them all. With utmost attempt at tearful solemnity, it tries to close them all.

a- the KEY, is resolved by Oskar finding the guy who the key belonged to (who also happens to be the estranged husband of the very first ‘Black’ he visited, coincidence #1), after finding a randomly circled number on a piece of paper (coincidence #2). I can imagine this is possible. But the chances that this Black would have some sorrowful tale of his own regarding a need for the key are astronomical (coincidence #3). But he does. The key was left by his father in his will, to open a safety deposit box, with a final message in it. For him to get his father’s final words, he needs the key, which bears only his last name on its packet.

His last name, what? Would your father leave you a key with your shared last name on it? What would that even mean? Surely it would have your first name? And if it was a note he wanted you to have, then why leave a key at all, why not just leave the item? Like the whole plot of ‘Salt’ it only exists to further itself, and get Oskar on his quest (coincidence #4)

b- the 6th borough, is resolved when Oskar stumbles randomly upon a note hidden in Central Park by his father, congratulating him for finding the 6th borough- even though he hasn’t. Coincidence #5. Some may say that since his father made a show of pointing out the hiding place earlier, for another reason, this resolution is earned. Nonsense. It is a total flight of luck that Oskar finds the note, since he has not solved his father’s quest at all.

c- move on, is resolved when Oskar learns his mom has been following his hunt to find the Blacks all along, and in a very real sense was ‘with him’ at every stage, just like we were with Bastion as he stole the book from the bookstore in Never Ending Story. She has shared his adventures, experienced New York the same way he has, and through this experience they have bonded, and found a way forward.

I actually totally buy this one. This is the proper resolution, the only one we need, and the only one that works. He reconnects with his mom and the world. At this point I expected to see the trailer montage more powerfully revisited- in some kind of grand Blacks reunion party to be held in Central Park, a kind of hopeful and happy funeral to mirror the miserable one at the start, where Oskar riled loudly that they were burying an empty box.

I actually really expected to see this scene. I needed it. Instead, Oskar found his dad’s secret note. Silly. The wrong emotional pay-off. We needed to move forwards then, not backwards.

d- get over fears, a large portion of which are helped along by the air-dropping of the mysterious possible grandfather figure, who kookily won’t speak (a nod to Safram-Foer’s Slaughterhouse 5 love is that this old silent man experienced the bombing of Dresden), but will urge him to heal and man up (by riding the subway, for example). These may be some of the best bits of the film, but they are undoubtedly Deus ex Machina, and therefore coincidence #6.

SOLUTION– So where does this leave us? Well, with a clear path to fixing the movie. It’s far too long anyway. After we’ve straightened the narrative out (as earlier described), we need to cut out resolutions to a and b. Leave them unanswered, which makes Oskar feel like crashing to earth with misery. Then just when his whole hunt seems most hopeless, we bring in climax c. His mom was there for him throughout, the Blacks he met were real, and we close out with a big party of them all, a reunion, and Max making some friends, and looking at happy photos of his dad, alongside all the other victims those families lost, and feeling like he’s moved on.

If you need the grandfather of part d, we can handle that too, now we’ve cut a and b. There’s room for a little coincidence again.

To read more and how to fix it (ahtfi) story articles- go here.

Why Pathfinder lost its way – book review

Mike GristReviews, Science Fiction

★★ Orson Scott Card’s books vary enormously in quality- when he’s good he’s genius; tying intricate plotting with fascinating inner monologues, cumulative story development, and a real sense of threat (a la Pastwatch, early Alvin Maker, early Ender and Bean), but when he’s bad he’s atrocious; padding his ‘stories’ with bantery filler, gross over-explanation, and a distasteful kind of sexualized potty humour. Ugh.

His latest fantasy/sf novel ‘Pathfinder‘ falls into both camps, though not in equal measure. In short, it was disappointing.

Pathfinder tells the story of Rigg, a boy with the ability to see the paths of all living things backwards through time, kind of like the silver slug trails in Donnie Darko. This premise is certainly the most interesting part of the book. Everything afterwards is basically a by-the-numbers quest shot through with that funky premise as dustings of spice.

The quest is a hunt for Rig’s real parents. His father dies early (after hanging around long enough to show the annoying one-upmanship relationship he has with Rigg where they’re both constantly arguing over the teeniest of logical mistakes, trying to catch the other out) and gives him some cryptic ‘carroty’ spiel about hunting down his real family. For an unconnected reason (whomping great plot-‘stick’) at the same time Rigg gets kicked out of his village. He hits the road with some doofus friend in tow- who just so happens to have the ability to slow time. Put his skill with Rigg’s, and hey presto, Rigg can travel in time. This is either fascinating to you, or you’re already groaning with the inevitable Back To The Future 2 time-travel logic retreads that are coming.

And yes, they come. Thick and fast and thick, Card explains his mechanics of time travel. If I go back in time and steal money from myself, do I have it now, or does future me have it, or does it just disappear? And who cares? a

Rigg uses this new-found skill to go steal some ancient merchant’s dagger. Big whoop. Then he doesn’t use it again for anything useful for basically the rest of the book.

So now I’ll get critical. In fact, I’ll get medieval. Because once you’ve given a hero this kind of superpower, there’s no story left to tell unless you come up with a super-villain with an equal or greater power, and the wit to use it. Which Card does not do. Rather, he has Rigg bumble along like a bit of a fortuitous prick- early on stumbling into some swarthy dude who basically adopts him for the book’s duration and acts as a personal bodyguard and stand-in father.

So let’s recount the stakes and the motivation here. Rigg is curious about his mom and sister- this is the whole of his motivation. Nothing is at risk, nothing at stake, his desire to see them is not even that burning because he’s never seen them before. The only fire at his butt is that he can’t go back to his father’s village, but let’s be honest- who wants to go back to that hole in the ground anyway. So he’s basically on gentle cruise control. Add to that his mega-superpower, and the stand-in father along to protect him, and the fact that his real father had previously trained him to speak in 50 different accents and to know the ways of the world better than everyone, and I was left floundering. What was I supposed to care about? I saw no one remotely capable of hurting Rigg. He was like Peter in the (godawful) TV show Heroes, that skinny drawl-mouthed punk with the power to absorb all powers. The only way he could get hurt is if he did something utterly stupid and ridiculous to let himself be hurt.

Which Rigg does. Numerous times.

This was the novel’s major flaw. Underneath all the fancy time travel, underneath the helixing companion tale (told briefly at the start of every chapter – more in a minute), Rigg is at once too damn good and also too damn stupid. The lute in Scott Card’s hands is hopelessly out of tune, some strings too tight and others too slack, but still he keeps on strumming it anyway- though the sound that comes out is a discordant bloody mess.

Argh. Yes, this is exactly it. The very frame of the story is off. The world is supposed to be terrifying and scary, but in the first tavern Rigg and his doofus friend find themselves, the big dude sweeps in to rescue them. I would have MUCH preferred it if he’d robbed them. If Rigg and doofus had to escape with barely their lives and figure things out for themselves, that would have raised the stakes hugely and put real limits on their power. Instead, the addition of this guy makes everything easy.

So with this troupe Rigg goes to the city. He is nominally held prisoner by his scheming mom, and meets his sister who has another weird skill- but rapidly he uses his powers to escape in and out of house arrest, without detection. He just wanders in and out of the ‘villain’s’ clutches like he was popping out for pizza. He’s ridiculously over-powered, there is no sense of tension or threat, but Card keeps on banging away at that lute.

And then the denouement. Escape, with all his buddies to an impossible wall surrounding the world he knows, which in fact is just one of 13 partitions dividing the world. But they are being chased! Oh nos! Regular humans on regular horses are chasing time-travelling Rigg, what on earth will he do?

He doesn’t time travel. This is the most ridiculous part, and where Card just pissed me off. Lazy! If he time-traveled back a week, where would the pursuit go? It would be gone! It would still be watching over him in his house-arrest ‘prison’! Card makes some long-winded attempt to explain why this ‘wouldn’t work’, but it’s an utter BS attempt to keep us engaged in the tension, which results in every bit of that ‘tension’ being totally false. Like the end of (the godawful) Heroes where ALL the good guys PLUS Peter fight Sylar. What worry did any of us have that they were going to lose? Or even get hurt?

So with Pathfinder. I was never scared for Rigg, never even concerned, because at all times he had a batch of magic bullets in his pocket. It was easy, but still he had to keep stuffing it up- in order for there to be a story.

Other reviewers have compared this kid to Ender. Well, yeah there’s that. But Ender would never have squandered his skill the way this kid does. He would have kicked ass and been done with it.

There are other elements at play here- most notably the sf back-story to explain the world-partitions and Rigg’s funky skill- which is pretty good- with cool ideas on evolution and dimension-jumping skillz. But the book as a whole doesn’t stand up. It’s all out of whack, out of alignment, and it plays like a de-tuned radio.

I want to yell- “Put on your man pants, Card!” Give us some damn stakes, give the hero a challenge, and stop expecting us to fall over ourselves for precocious kids. Raise the stakes, make life truly impossible for them, then have them rise to the occasion- like you did with early Ender and Alvin. Let’s get back to that.

To read more and how to fix it (ahtfi) story articles- go here.

Why Haruki Murakami’s ‘1Q84’ is all Q and no A

Mike Gristand how to fix it

For years now I’ve been waiting to read Haruki Murakami’s latest magnum opus 1Q84. It was released in Japan two years ago, it came out in Korean a year back (when SY read it), and now it’s finally come out in English- one massive tome 900 pages long, some 400,000 words in length, comprised of three books, which I’ve spent the last few weeks plowing through.

And, it’s kind of genius. With some very long stretches that suck.

I’ll qualify that in a minute. First I’ll tell you what it’s all about. There’s a boy and a girl, Tengo the writer and Aomame the hit girl, who held hands once when they were ten years old and were deeply affected by it. Now they’re 30 years old, both living unfulfilled and lonely lives, occasionally pining for each other but making no effort to get in touch. The book alternates between their two viewpoints, as they both swerve off the tracks of the year 1984 (when the novel is set) and into 1Q84 (the ‘Q’ stands for Question) where there are two moons (the regular one and a little craggy mossy one), rapist cults, Air Chrysalises, evil Little People who go “ho ho” (like Vonnegut in his tragi-comedy ‘Slapstick’), persistent spiritual NHK collectors, girls with simply fantastic boobs, and an awful lot of sitting around.

I think that’s about all the color of the novel expressed in one place. Perhaps I should even mark it up with ** SPOILER ** tags because it’s about as much information as Murakami ever gives us. Things are never really explained.

Tengo and Aomame swerve off the tracks into 1Q84 in different ways. He gets sucked into fraudulently ghost-writing a novel, while she exits a highway on foot by an emergency escape hatch. Whatever, we quickly get the impression that like the other Vonnegut novel TimeQuake, where the whole book is a long meditative preparation for Vonnegut (in the book as a character) to meet his fictional character Kilgore Trout, the structure of 1Q84 is that Aomame and Tengo are ultimately going to meet.

This will surely be a momentous occasion.

On the path to that point, we have to go through a lot of stuff. Some of that stuff is plot. Some of that plot is edge-of-the-seat exciting conflict, facing up to terrifying demons. But a lot of it is not. A lot of it is incredibly passive, sitting-by-the-wayside watching the world go by stuff. I mean simply stuff. Things happen around our characters, who largely float along on the tides from their birth, hang out in their apartments, contemplate the two moons, and wonder about what’s going on, while just sort of chilling and waiting for someone else to do something or for something generally to happen. A little of that goes a long way. A lot, which is what we largely get after the book’s mid-point, gets very tiresome.

OK stop. Perhaps you’ve read Murakami before? Then you want to call me out on this.

“Murakami is ALWAYS writing like this,” you want to say. “What did you expect? This is his thing. A world slightly warped, with regular life going on in it. Lots of listening to jazz, making seaweed soup (I believe that’s the technical term), and contemplating meaningful past events. THAT is Murakami.”

Well, yes. I doff my cap to you. That is Murakami. He doesn’t really write plot, certainly in more recent books. Perhaps he doesn’t much write character, since none of his characters do much of anything. Can anyone tell me what happened in ‘Wind Up Bird Chronicle’ or ‘Kafka by the Shore’, or describe any characters? Not me. One was about sitting in a well looking at the stars, the other about a shapeless formless battle with a nameless shapeless evil in the dark. Those were the central images, the key if you like, that Murakami riffs around.

And it is a riff. 1Q84 is one enormous jazz riff, because Murakami writes like jazz. He writes not character or plot, but mood. I seriously doubt he ever edits what he writes. I seriously doubt any editor in all of Japan has the chutzpah to edit him in any substantial way, considering his current level of fame (he’s tipped for a Literature Nobel prize). And the funny thing is, it largely works. We regular folk may not be able to explain why it works- since he really doesn’t follow any real writing conventions- but plainly it does. Murakami himself takes a stab at explaining, in a passage buried within a critique of the fictional book ‘Air Chrysalis’ that Tengo ghost-writes in 1Q84. In this Tengo largely becomes a mouth-piece for Murakami responding to his critics.

It goes a little something like this. The critic says of ‘Air Chrysalis’-

“The work is put together in an exceptionally interesting way and it carries the reader along to the very end, but when it comes to the question of what is an air chrysalis, or who are the Little People, we are left in a pool of mysterious question marks. This may well be the author’s intention, but many readers are likely to take this lack of clarification as a sign of authorial laziness.”

Tengo, AKA Murakami, is puzzled by this. If a story carries the reader to the very end, how can the author be lazy? He doesn’t know. I’m sure Murakami doesn’t know either. He just writes, and it comes out like this, and it is what it is. He doesn’t sweat the details. He certainly doesn’t sweat the ending of any of his books.

Embedding his pre-emptive response to critics into the book itself may be a kind of genius, even if that genius is just to say- “yeah, well, whatever.” The problem comes with whether this book actually does “carry the reader along to the very end.” Obviously I did read the whole book. But after the halfway fireworks (and there were fireworks, in the one major bit of conflict within the whole 900 pages), everything that followed was an utter trial, and I only dragged myself through it to see if it ever got better.

At the mid-point, I was ready to declare Murakami a genius. The middle is great- crammed with ideas, follow-through, execution. I whole-heartedly recommend the middle, where Aomame takes her hit-girl skills directly to the rapist cult. But after that came nothing. 400 pages of it. By the end, I was just bitter that such huge promise had been squandered. Murakami set up the fight, prepped the stakes and the stage, got the crowd in place for a huge knockout fight between Tengo and Aomame on one side and the Little People and the rapist cult on the other, and then…

pffffttt…

Nothing. 400 pages of Proust’s ‘In Search of Lost Time’. Sitting and thinking, waiting, thinking. There would be no excuse and utterly no story to follow in this third part at all if not for the addition of a third narrator- the sad sack private detective Ushikawa with the funny head. This chap is hired by the rapist cult to find Aomame and deal with Tengo. We follow him as he mines both of their back stories. We get to watch them doing what they do best, sitting around moping, from his perspective.

This whole thread failed for me. Ushikawa was a cartoon, retreading old material. I knew it all, from the first two books. I wanted to shout at the book- You already told me ALL OF THIS, Murakami. You told me directly! Sure, it’s true that Ushikawa needs to find all out for himself- but do I really have to watch that? In this way, page by dreary page of repetition fills the last third.

So, that’s why 1Q84 kind of sucked. Even by Murakami’s own criteria- being carried along to the end of the book- it failed. I skipped large parts of Ushikawa, because there was nothing new. I wanted the conflict the middle had promised, the climactic battle, but he never delivered. I do like the mood stuff, the slow pace, the thoughtfulness. But by that point, with all that he’d promised with portentous thunder clouds and mystery, mood stuff alone is not enough. Mood alone is suffocating. you can’t raise the stakes on me then just drop the bar back to its lowest ebb, with scarcely any relent. In so doing Murakami set me up to expect something more, then whuffed it. He bypassed it completely. He jazz-riffed right around it.

Immense narrative promises were made. They were far from met. Oddly, Murakami even immunized himself against this failure by embedding numerous mentions of the Chekhov’s gun principle into the book- ‘if a gun appears in a book, it should be fired by the end.’ In 1Q84 the gun is both real and figurative, and in both forms it never fires. It keeps on not firing for hundreds of pages, long after the point of tension has passed.

So much was promised, and in the end, it was not delivered- possibly because the author didn’t really understand what he’d set up, possibly because he just didn’t care. It was too massive. It just wasn’t his style.

Ultimately, it all boils down to style. Murakami doesn’t really write like anyone else. I don’t think I’d dare to suggest what he should edit or change, because his work seems more art and philosophy than story. But as story, it doesn’t succeed. Story typically rises, and rises, and climaxes at the end. 1Q84 rises to a climactic middle, then just deflates like an overcooked souffle. Perhaps that is jazz though- very rarely can all the players get in sync for a run up to a climax.

Here’s my advice, if story is what you want. You’d do better to stop at the book’s halfway point, while the promise of rising stakes to come is still fresh. Then wash your hands of it, before all that lovely burgeoning promise slowly bleeds out in a slow and stale pfffffft.

“Nice ideas. Didn’t quite carry me through to the end.”

Pros / Cons of Life in Japan #1 Walking

Mike GristJapan, Pro / Con

City-walking is both an art and a science. As any seasoned city-walker knows (I’m looking at you, New York), success depends on an endless stream of complex crowd-motion algorithms executed with the balletic grace of Neo slow-dodging bullets. Like a persistent spermatazoa wriggling for the egg, we city-walkers waggle, chicane, and drive our way through the crowds of human dreck that litter our path.

However in Japan, more specifically in Tokyo, all those fancy commutation computations may be rendered inert by a single oblivious breed.

CON?

THE WALK-IN-FRONTER

Everybody knows there are two (or more) lanes on the sidewalk, just as there are on the highway. One side is for the slow-walkers, the other for overtaking. Extreme over-takers may even cross the meridian (into the road) and dash along its vertiginous contours like Lewis and Clark trail-blazing the New World (battling with taxis pulling in on a dime and ditzy cyclists traveling contra-flow). Of course sometimes you get clashes in the fast lane as two alpha road-dogs vie for passing pole position, with whatever clattering of suit-cases that may entail. Likewise in the slow lane you often get into an uncomfortable sync with other idlers and slackers, fating you to overhear their inane conversations or suffer the insistent clop of their footfalls at your heels (stalker much?), unless you are willing to take the extraordinary action of either giddying up (AKA going up a gear) to pass or slugging down to let them escape your gravity well.

But those are minor issues of decorum. On the whole the unwritten system works, and people respect the lanes. Except for the moon-eyed walk-in-fronter.

This oblivious breed has no respect for the lane system- perhaps has never even heard of it. They wander along like fluffy clouds blown on the breeze, straddling lanes at random, perhaps contemplating the nature of the universe or more likely halting mid-stream to window-shop from a distance- backing up the ambulatory flow and prompting much teeth-grating ire.

I have to be somewhere!

I often wonder how such people can be so oblivious. They’re not consciously impolite or even rude- grunt or toss them a quick ‘sumimasen’ and they’ll likely bolt from your path like rabbits before a steam-roller. They’re just so caught up in their own existence they don’t notice the oncoming traffic. If they were wild animals I guess they’d be road-kill. Still, there seems something perpetually innocent about the walk-in-fronter. Their carefree roamings, like the wilderbeest upon the plain, speak of a world where there are no natural predators, where the long and cradling arm of public civility guards them in all they do.

And that is hardly a con, is it?

Other breeds of the walk-in-fronter include:

– the waiting-for-my-frienders who clump and bottle-neck at subway station entrances

– the arm-in-arm-couplers who steadfastly refuse to notice they are filling the whole pavement

– the salariman-phalanx who press ranks as tightly as the Roman ‘testudo’, either too drunk or too giddily chasing their boss to notice they’re corking the way

However, it’s not all as bad as this.

PRO?

There is a way to hack the walk-in-fronter’s oblivious ‘tude, besides the obvious move of bypassing the pavement by looking for carhire . You can exploit this hack with truly minimal effort, and the great news is it works in any kind of restrained space. You don’t even need to throw a cough, loud foot-step (an advanced skill, admittedly), or even stretch to a ‘sumimasen’, as long as you’re prepared to do a little prep in advance.

One key thing to note here- Japan is a country of pavement-bicyclists. At first this can take some getting used to- for me coming from the UK it felt like I was in some holiday resort, since cycling on the pavement is pretty much illegal back home. However it does breed in a certain attenuation to the cha-ring of a bicycle bell (most notably of the noble beast ‘mama-chari’).

Watch and learn, gaikoku (and don’t miss the end of the video where the hack-troll shows the exploit still working on escalators and even in a conveni).

For a great article on general fast-laning strategies- see here.

Fuchu US Airbase Heyday

Mike GristHaikyo, Military Installations, Tokyo-to

Since publishing my 2008 explore and photos of the abandoned US Air Force base in Fuchu, Japan, it’s been one of the most popular pages on this site. See it here. It has attracted hundreds of veteran airmen from the 50’s onwards to comment and reconnect with old friends and colleagues- some of whom at times sent me photos from the Base’s heyday to include in a heyday page.

This is that page. Thanks to 4 airmen in particular- Carl Lindberg, Cliff Cockerill, Bill Lambert, Dale Lingenfelter, and Donn Paris for taking the trouble to scan and send the photos from this most memorable time in their lives, but also thanks to everyone who got in touch with me or just commented on the main page to share their stories and memories.

Without further ado- on to the photos (comparison photos in ruin are mine).

Carl Lindberg

Photos in and around Fuchu AS, AUG65 to AUG67

“Fuchu became my first duty station, after I completed Tech School at Lowry AFB. I was assigned to the PACOM Elint Center (in the back of the base, across the street from the Hobby Shop & Education Center). I lived in the barracks close to the Airman’s Club and BX Cafeteria in the SW corner of the base. I have attached several photos of personnel and facilities from my time at Fuchu.”

Carl Lindberg, Shoreline, WA

calladvise@AOL.com

Carl in front of the Airman’s Club

Carl & friends on the road towards Tokyo

HQ 5th Air Force, Fuchu AS

Higashi Fuchu Train Station, looking towards Tokyo

Carl hitting a foul ball across from NCO Club

Carl’s 56 Plymouth parked by my barracks

That’s a barracks at left, wholly covered in ivy.

Bill Lambert

“Have are a few photos I will share from 1961-1963.”

Bill Lambert
billlambert@frontiernet.net

This was outside main gate. What was the G.I. name for the strip? Haun or hawn?

I worked on bottom floor, last window you can see on the right. 1956 Communication Group.

This is me in front of my barracks. My room was the next set of windows on left. The chow hall was directly behind us.

Overgrown shot for above.

You got to remember these girls! The Gay Little Hearts……… When they played the Airmen Club, it was packed. Do you have anything on them?
Had the right person brought them to the US, they would have made it big.

Inside Airman’s Club………Beer 10 cent & cigarettes 12 cent l-r James Burley-Jerry Palmer(The golfer Arnold’s brother) Frank Allison-James Bodiford(beer to mouth)-?-?-me – Michael Comer

Not the Airmen’s club, but one of the interior dorms in ruins now.

Dale Lingenfelter

“Here’s a couple pictures taken just out side my barracks in Fuchu, Japan…..1956, I was stationed in Fuchu from Jan 1956 to Nov 1957.
Two great years in my life!”

Dale Lingenfelter
s1ooner@yahoo.com

Bicycling in front of the dormitories.

Upgrade to motorbike.

Cliff Cockerill

“I was stationed at Fuchu 3/53 – 3-56.. Worked in Tech Control in the 1956th AACS squadron.”
Cliff Cockerill

cliffc@olypen.com

Fuchu Base entrance.

A nearby area, asphalt now covered in grass.

King Laundry just outside the gate

Looking down the strip just outside the gate

1956th AACS Communications bldg.

Communications Center for the 1956th AACS

Chow Hall for 1956th AACS

Cliff Cockerill near the station

Donn J. Paris

“Stationed at Fuchu from ’65-’67, I was surprised (shocked!) to discover what had happened to it.? Sadly, I took few pictures of the Station itself, but I have done some searching around and have rounded up some information on the Station as it was…”

bparis@centurytel.net

Station outline with identifying index (from James Bodiford, provided by Charles Whitson.)

Aerial view of Fuchu AS, circa 1959 (from Jim Brownie)

Adjusted image from Google Earth to match layout of the aerial pic

Thanks again to everyone who posted and shared their comments and photos.

If you’d like to see more photos of the base as it is nowyou can see them here.

And you can see more photos of Japanese ruins here.

The Orphan Queen @ Ideomancer

Mike GristBooks, Writing

My story The Orphan Queen – which shows, slantwise, the terribleness of isolation and the terrible bravery it takes to conquer it has been published this month on the semi-pro magazine Ideomancer. I’ve been striving to be published in Ideomancer for something like 8 years, so I’m totally psyched that I finally made it.

How many stories have I submitted there over the years? What did Ideomancer have to say about them?

Coniferous Bob – 2008 – “too much idiom, drowns out the rest”
The Giant Robot and the Myna Bird – 2008 – “no but liked, however no tension and slow”
Two Hearts – 2005 – no comment
Alegria’s Hair – 2004 – no comment
YellowJack Rebellion – 2004 – no comment
And many more with no comment over the years.

To see that progression is really rewarding. From nothing, to comments, to at last! publication. Now, I just have to do it again 🙂

Here’s the Ideomancer blurb-

  • Our final issue for 2011 speaks on a winter topic: connection, and isolation, for the months when we here at Ideomancer headquarters are hemmed in most by the snow and dark, and reach out most to each other for light. Michael John Grist’s ‘The Orphan Queen’ ; Kenneth Schneyer’s ‘Neural Net,’ one of our first pieces…

Read it here.

I really hope you enjoy it, if you take the time. Though there’s a little blood and discomfort, it should be pretty heartwarming overall.

See more about my writing here.

Nara Dreamland Heyday

Mike GristHaikyo, Heyday, Nara, Theme Parks

Nara Dreamland, Japan, was Asia’s first Disneyland clone- opened in 1961 and continuing operation until as recently as 2006. Over that 45-year span millions of people were entranced by its mimicked delights- the Matterhorn mountain, the fairytale castle, Main Street, etc… Even now many thousands are still entranced by Dreamland abandoned, as its rides grow dusty and weeds shoot up through its empty concrete boulevards.

Some of those thousands have left comments on my main Dreamland page– sharing their memories, including several veterans who passed through US bases in Japan in the 60’s and went to Dreamland on R & R. One of those vets- Gary Forberg- kindly digitized some of his slides and gave me permission to show them here.

So here they are, along with a few of my comparison shots of Dreamland as it is now. Thanks Gary for sharing these memories!

The main train station at the entrance- all-but unchanged now-

The Dream Station sign has gone, the window cladding has changed, but otherwise much the same.

A shot from up on the train station railing, looking over Main Street and the Matterhorn. I took a similar shot on my visit- but at night- and it was very poor. Instead here’s a comparison shot of Main Street.

On the corner of Main Street, as the sun rises.

The Matterhorn gondola ride, monorail, with a glimpse of pirate boat ride round the side, and a Chinese pagoda thing at right. Pagoda is gone, as is the awesome pirate boat.

Matterhorn, along with monorail and low roller-coaster around Matterhorn’s base.

This whole wooden boat is gone. Now there is a pirate boat ride in Dreamland- but of a very different character. The only thing like this I can think of is the boat at DisneySea.

A swirly pirate string ride- monorail in back.

Rowdy characters.

There’s nothing left of this wooden stockade either. The closest thing now is in the also-abandoned theme park, Western Village.

This last is Gary, standing at the train station rail in 1963, on R & R from Korea.

Thanks again to Gary Forberg for so kindly sharing these photos.

I’d also like to extend an invite to anyone else who may have more heyday photos of Dreamland, or indeed any memorabilia from that time including ticket stubs, postcards, business cards, and so on, to send them to me and let me share them here.

That includes:

– the US Air Force Bases in Fuchu and Tachikawa

Camp Drake in Saitama

the Negishi Racecourse in Yokohama

Western Village theme park

Russian Village theme park

– and anything else really.

I’d love to post heyday articles for all of these location- along with your memories if you’d care to share.

Thanks!

My email is michaeljohngrist @ hotmail.com (remove spaces around @)

See more haikyo here-

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Feyon in the Doll Room

Mike GristJabbler's Mons, Stories, Story Art

Feyon is the voice of wealth and pampered privilege in DAWN RISING, my epic fantasy novel. She has never had to work a day in her life; rather she is treated like a porcelain doll by an army of maids and retainers, dressed and primped endlessly, and looks on Dawn and the others in the Abbey as if they are her playthings to toy with.

However, there is steel at Feyon’s core, and a horrible secret even she has struggled to forget- centred around the grand doll room in her mansion in the Roy, where all the figures of her family for generations are gathered in doll-form.

Here Feyon begins to unravel her secret in the priceless Doll room:

This is the fourth artwork I’ve commissioned from the world of DAWN RISING. You can see the other characters here-

Dawn– the main character.
Mare– a half-head street-rat.
Gellick– a young but calcifying rockman.

Again I commissioned with Bryan Fowler. We started with the notion of an elaborate cosplay girl, blue skin and red hair, standing in sumptuous room filled with elaborate dolls. I sent Bryan a few study images to work from.

This is a cosplay maid from Akihabara. I wanted the goth-lolita kind of element mixed in for Feyon’s look.
Another one, quite frivolous, but with the same kind of cute-sexy vibe I wanted.

With those ideas in mind, Bryan set to work, and came up with this pencil sketch-

Hissy teen.

I appreciated the work, but it wasn’t really right. The girl was too stalky, hissy, wearing a cheap-looking dress that was too small. Everything about Feyon needs to scream wealth, and also cute. Her dress needs to be bigger, more like a wedding dress. Also way more dolls. So I said that to Bryan, and as usual he got straight on it-

This was a massive improvement- and set the format for the background that didn’t change again. However here Feyon’s face looks pretty ugly, and the doll she’s holding in her hands (which is actually quite integral to the story) is barely visible. I suggested Vanessa Hudgens as a model for her face.
Bryan came up with this. She looks a lot like Vanessa Hudgens, no? Perhaps too much so, really. However he sorted that out in the next version, when we start in with color.
A first wash of color- looks good I think.

And on to the final work-

I love it, grand dress, grand doll room in back. The doll she’s holding will mark a key turning point for Dawn.

DAWN RISING progress report-

After working hard on some 10 short stories this year, and selling a few (most notably Bone Diamond to the pro magazine Beneath Ceaseless Skies), I decided to turn back to Dawn with what I’d learned about story craft. It seemed to make the story complete, and to really give it back the unique flavor it started with, I’d have to put back the parts I’d split apart earlier, and make it all one book again.

So that left me with around 240,000 words. Almost certainly too long by far. It’s true some fantasy novels come out at that length- but I suppose it’s not really what I wanted. So I had to make some considerable savings.

I’d already gotten some hard practice at cutting with two short stories- Mud Girl and Scarecrow Boat. Both of them stood at about 16,000 words when I finished, an awfully unwieldy length for a short story, and sale-able in only perhaps 1 pro-market. So I had to cut them. And I did. It was damned hard, and in each case took at least a full day of work- going through the story again and again with a fine-tooth comb, trying to figure out which bits were unnecessary, excising them, then reconnecting the bits of story either side with suturing segues.

Hard.

But it taught me a few things about the value of back-story (very low), the value of descriptive writing (less is definitely more), and the importance of maintaining narrative flow. I’m definitely better for the exercise.

So I bent that to Dawn.

Dawn was experimental, and included large tracts of backstory told in a quasi-LOST style. That meant whenever a new character was introduced, I’d go off on a ten-page narrative summary exposition about their backstory. Reading through it, I realized those sections had to go. I would just have to sow whatever details were pertinent into the thread of the story. I cut some 20,000 words from the first quarter by doing that.

Next, there were several whole chapters in the second quarter that were great fun, but also totally redundant- especially if I was bringing the whole story back together again. In the days when I’d thought to make the books separate, I’d worked on setting up a different villain. But that wasn’t necessary if I was putting the books back together. So I could cut some 20,000 words more.

Now I’m standing astride the middle, and plunging on into the second half, with a whole lot yet to cut and rework.

ART update-

I’ve got more artworks from Dawn to post. I’ve had them for a while actually, but been lazy to post them. Daveron the Moleman and Alan the Spindle remain. Plus I’ve got a bunch more cover designs for short stories to post- I’d though to put them all up for Kindle, but am not convinced those older stories are my best work anymore, so will hold off on that. Of course I can still showcase the art.

See more story art here.

See all my published short stories in the bibliography.