Why ‘Prometheus’ failed to deliver fire

Mike Gristand how to fix it

Prometheus was the titan who brought fire to humanity, kick-starting our ascent to civilization, for which he was punished with an endless fate of stomach-bursting (thanks to a liver-hungry eagle). There are clear parallels to Ridley Scott’s Prometheus, a story of genetic ‘fire’ disseminated on Earth by a god-like super-tech alien, who dies a hideous death for the privilege (with some delightful stomach-bursting to come later).

Prometheus the movie is massively ambitious, with stunning atmosphere, effects, and scope, though it does not really deliver on its premise. There are serious problems with editing and structure, as Scott seeks to stitch other sci-fi movies together, resulting in a cobbled-together plot with a let-down ending.

Critics have slated it for ‘trying too hard’ (Eric Henderson), for trying to ‘remake Alien by way of 2001: A Space Odyssey’ (Jordan Hiller), and for being actually ‘worse than Alien Resurrection’ (Jim Schembri).

Here I’ll outline the story’s problems, and offer story-doctor prescriptions to fix them.

*** SPOILERS ***

Firstly, what is Prometheus? What are the constituent movies in its Frankenstein blend?

1- Alien

No doubt it is an Alien movie. There are plenty of gross-out, freaky alien encounters that echo the original movie. People get impregnated, get infected, get blood-acid burned, get lengths of flesh burrowed down their throats, all within a creepy, haunted locked-box environment.

These Alien-like bits were some of the best in the movie. When Noomi Rapace was screaming “Get it out of me!”, staggering down the leering halls to the auto-surgery pod, I was enthralled. The notion of having something growing inside you is utterly repellent, and still has its bite despite being in the cultural pot for so long.

The problem is- Prometheus is only partly an Alien movie.

Alien derives its power from being such an utterly locked-box story. Event Horizon cribbed this too. I suppose it is the haunted house trope, taken to murderous extremes. A crew is sent to a remote, isolated planet with a job to do. We never see Earth, we never see their lives, we never see anything other than the sick mining installation and the dirty confines of their ship. When they start dying then, we are completely locked into the experience with them. There is no outside world, and no escape, and no-one to hear you scream.

Prometheus, with its Earth 1.0 opening, followed by the sweeping Isle of Skye opening, then dream sequences back to Rapace’s childhood, doesn’t keep us in that box. It doesn’t limit us to the sensations of any one character, as Alien largely did with Ripley. We bounce around through history and geography at will, as though we were watching nbc’s Heroes.

Even worse, by opening with the Earth 1.0 beginning, where one of our giant precursors (Engineers) commits suicide to spread his genetic datum in a primordial river, Ridley Scott eviscerated the later revelation that the Engineers’ DNA and our DNA are a match. It should be a big reveal, but thanks to the opening, we already knew it!

I would have much preferred to learn that alongside Noomi Rapace. That is what builds connection to a character- shared experience. I can understand he wanted to wow us with a ‘hook’ at the beginning, set the tone and what not, but by showing the Earth 1.0 thing, it really undid all the drama of the story. By the end, we hardly knew any more than at the beginning! And it was completely unnecessary. We were all in the cinema already, having seen numerous trailers and heard lots of buzz. We didn’t need to be hooked.

Prescription-

– Cut all the opening matter, instead open cold on Prometheus in deep space. We get the exact same experience as the crew, no more, no less. We are in the locked-box with them, not hovering impersonally outside. It is an old beginning, a cliche maybe, but it’s tight and it works. There was nothing in the pre-openings that we needed, at all.

– To that end, I would also cut the HUD text that popped up, telling us Prometheus’ mission (classified), distance from Earth, and what-not. Reminded me of Phantom Menace TAX-WAR!!! pre-scroll. Who cares? It’s apparent.

Cold, hard open.

2- 2001: A Space Odyssey

“Open the pod bay doors, Hal.”

2001 went big, opening on primordial apes, morphing to deep space, and ending in an alien mega-structure with access to everywhere. Prometheus follows this pattern fairly exactly, but in its broadest strokes offers a lesser reward than 2001. 2001, in the same way as Prometheus, offered an opening salvo of the deep past, where apes have their evolution interfered with and sped up by a mysterious monolith. In Prometheus we see the alien himself, kick-starting evolution.

So far, perhaps, so fine. But the ultimate reward is very different. In 2001, the story takes us not just to the starting point, but beyond it. To return to the stating point would have meant- show Bowman the map-room of the alien civilization.

That is effectively where we end in Prometheus. By the end, we have reached only a point equivalent to our starting point- knowing that aliens seeded life on earth, had crazy genetic tech skills, and were capable of flying around the stars. We end there.

Nice blue star-map. But is that it?

2001 took it a step further. When Bowman enters the space tunnel, it seems like his evolution is massively sped up. He sees himself at multiple stages of his life, all at once, traveling through time, space, experience. His mind is expanded, the same way the apes had their minds expanded at the start.He has taken the next evolutionary step forwards.

In Prometheus, there is no commensurate advance. In effect, this makes the movie a prequel to itself, simply explaining (with lots of new questions annoyingly posed) how we got to the point at the beginning. It takes no further step forwards. It was that step in 2001 that made it great. Without that, its a mystery and battle with AI in space, and some non-functioning alien tech.

Perhaps there are excuses for this absence in Prometheus. First off Ridley could hardly re-use the 2001 plot exactly. His map room comes close- though we have seen such similar 3D maps many times by now in other movies. Also there is the threat of sequel movies to come. Perhaps those will have answers, and feature the next step forwards? Unfortunately that doesn’t help this movie. finally, there is the ‘Lindelof’ effect.

Damon Lindelof co-wrote this script. He was also a co-writer on LOST, from the J. J. Abrams ‘mystery box’ school of writing, where asking questions and setting hooks is always considered more important than following through. LOST is the perfect example of this- an endless stream of promises with no follow through.

The defense to this is- well, what follow-through would you want? Hard to say, but as the audience, it is not our job to know that. We didn’t set the hook. Whoever set the hook should know how to pay it off, and Lindelof repeatedly doesn’t.

Prescription-

– Either cut the grand 2001 opening, as per Alien advice above, or keep it, but take us a step forwards by the end. This could be genetic, since the ‘Engineers’ skill is clearly in that direction. Noomi Rapace becomes human-plus, perhaps in a similar, automated procedure to the surgery pod she already used. She is granted a new form, and new understanding with it. Perhaps it could have been like the excellent Star Trek-Next Generation episode Inner Light, where Picard gets implanted with the memories of a life-time on a dying alien planet.

That would have done it. Give us a few definitive answers as to why the Engineers made us, why they wanted to come back and wipe us out. We already are inferring its some kind of Engineer plague. Make it clear, and take us the next step forwards. Perhaps Rapace is made the cure for them, a combination of engineer and human DNA that can heal them all.

– Now I’m rolling. This means- change the ending. We can have her squid-baby kill someone, but in this case, let it be the freak her boyfriend became. Fine. The ship can still crash, but perhaps that was all automatic. David calls to her, but not just to save her.

– OK, now I’m going to say what I thought the ending was going to be, and the purpose for the Engineers and the map room. They got sick with a disease none of their know-how could cure, so they set up the universe as their laboratory. They inoculated many planets, earth amongst them, with a virulent form of the disease, then left a map that begged their descendants, should evolution be able to form them resistant to the virus, come save them.

– This also explains why the Alien species formed, on another planet. It is one of thousands of planets, all adapted from the virus. We however, were the cure.

– So, the engineer computer figures this out from a sample of her blood. When she comes at David’s calling, she enters the surgery pod/thing, willingly. It gives her memories, explains the Engineers’ plight, and draws a sample from her to cure the sleeping Engineers.

– They wake one up. They look at him. He opens his mouth to speak. END.

This would take it a step forwards. It would explain everything. It makes sense.

David contemplates Earth, the cure.

3. Other problems

Those two movies are the father and mother of Prometheus, shaping its structural DNA and whether it broadly succeeds or fails, but there are also numerous other problems that play minor roles. Here is a list-

a- David

David infects Rapace’s boyfriend for no reason at all. I don’t care if David hated him, would he really risk everyone’s life in such a way just to get rid of him? It is very far from logical. At least HAL followed a kind of logic. David’s actions here are just inexplicable. Is his circuitry faulty? Then that is a ridiculous coincidence, considering he has overseen his cargo of cryogenic bodies for over 2 years. If he was going to be crazy and try to kill some of them, why have it only happen upon waking?

Furthermore, why did Rapace’s b/f hate the robot so much? No reason. For it be the reason, which caused the outbreak, it needs to be better set up. Explain why he hated him. Otherwise is like kicking a toaster, senselessly cruel and vindictive, when otherwise the b/f seemed a nice guy.

Prescription

– Rapace’s boyfriend gets infected randomly. We already see he is reckless, as he takes off his helmet first. Have him touch a blob of goo and infect himself. further to this, I do not believe he would see an infection in his eye and not tell anyone. It is the old ‘I didn’t get bit by a zombie’ trope, and just silly here. He may still be saveable, and would surely beg to be given medical attention. Silly.

– Don’t have b/f hateful to David. Be playful instead.

b- Guy Pierce

I do not know why they hired a young man, Guy Pierce, to play the rich old patriarch, then slathered him with old man makeup. Looked ridiculous, and from the moment I knew it was Guy Pierce inside, I could not take it seriously.

Prescription-

Hire an old man to play an old man. Very simple indeed.

c- Old man / Vickers

Why was the old man’s presence aboard the ship kept a secret? What purpose did it serve? And why were we supposed to care that Vickers/Charlize Theron was his daughter? What even was the point of Vickers- just because you needed someone to launch the life-boat at the end? Not necessary at all. She did nothing but prance around and muddle up the stage.

Prescription-

– Cut Vickers completely, have David be the old man’s sole overseer, if he must be kept a secret, and have the lifeboat eject automatically, perhaps just for the old man. No problem.

d- Stupid People

This is a common problem in horror movies- of victims acting just plain stupid. First, all the taking off of helmets, touching things, opening doors without due thought. David is able to read the inscriptions, but nobody asks him what they mean. The two rock guys, including the one dude who ‘loves’ rock, and sent his ‘dogs’ around to map the place, got lost going home. Unbelievable.

Then the other scientist guy, in a room which Engineer’s designed to access, when faced with a bizarre genetic creation born after a few hours in a gross-looking broth, acts like it is a cute little puppy and beckons it near.

Stupid. He deserved to die.

Prescription-

– Do not have such stupid people. Make the monsters better and badder, so that it is their winning, not our protagonists committing unforced errors, that lets them kill us.

e- Rapace backstory

There were several times we get Noomi Rapace’s backstory. In the dream sequence, which was utterly unnecessary. When she gets sensitive and teary when her b/f says she can’t make life- though he was clearly talking about something else. These moments felt latched onto the story, and unnecessary, certainly as high points, if at all. By sharing experience of being hunted with Rapace, is how we come to like her. We don’t need her background to have that. she stands for us all, as Ripley did.

Prescription-

– Cut. Nothing is lost. Time is gained back, to invest in the proper ending.

f- God Stuff

The large proportion of god stuff was bolted on. I can accept a few, like ‘god does not write in straight lines’, as figures of speech. But that it kept being a focus was artificial. That David took her cross because it ‘might be infected’ made no sense either. she was still wearing all her? clothes. They left her hair on her head. How would a cross be any worse than any of that?

Prescription-

– Just don’t bother.

Phew.

I will now take your call, Hollywood.

I need your vote!

Mike GristWriting

My story ‘Bone Diamond‘ about blood-lust and greed in alt. ancient Egypt is in the running to be published in an anthology! It was published last year in the pro-zine Beneath Ceaseless Skies, and now they’re doing a vote to see which stories from 2011 will go into the anthology.

I’d love it to be my story, so I’d love for you to go vote! Though of course it’s really only honest if you did read the story and do think its worthy.

It’s very easy to vote- just go to this site-

http://www.beneath-ceaseless-skies.com/2012/07/30/reader-poll-for-best-of-bcs-year-three-anthology/

And type this (copy-paste)- Michael John Grist, Bone Diamond – into the comment field. That is a vote.

You can read or re-read the story here, to see if it’s worthy of your vote.

http://www.beneath-ceaseless-skies.com/stories/bone-diamond-by-michael-john-grist/

I really appreciate any votes you’ll send my way!

Thanks!

Cryogenic Love

Mike GristLove Ballads, Tiny Life

Here are more little people, this time sweating out a hot summer in giant bricks of ice. Like the aurochs from ‘Beasts of the Southern Wild’, they gradually melt free of their frozen prisons, to gallivant across the world and teach us all a thing or two about the most stylish way to wear swimming trunks.

Or perhaps this is a love story, not a southern-gothic fable, wherein two permafrost golems eyes each other through the glass walls of their cages, and by the heat of their endless ardour, over the extremity of centuries, finally burned their way free, to lie alongside each other and gasp at the air, look into each other’s eyes, and know communion on my draining board.

Ideally I wanted a mad scientist figure nearby, and I would have sub-titled this adventure something about, “They’re not ready to defrost yet!” But still, their love overcomes.

More of these images, anyone? Bueller? Anyone?

Hot as a steambath in July.

Why Pixar’s ‘Brave’ missed bullseye

Mike Gristand how to fix it

There’s something wrong with Pixar’s Brave. It’s not anything to do with the acting, the animation (which is pretty stunning, especially around Merida’s fluffy hair), or even the surface level script. The problem is deeper, in the structural bones of the story, and I’ll tell you why, with SPOILERS abounding.

First off, what is Brave? It is a classic-style, though (to my knowledge) brand new fairy-tale. It features a teenage princess, who doesn’t want to do what her very nice mother expects her to do (get married for the sake of her Scottish highland Kingdom), so by happenstance takes action to ‘change’ her mother and ends up turning her into a bear. Her father hates bears, there’s a big comical bear hunt, some bear and kingdom back-story, and finally a touching reunion scene when the mother transforms back into a human at the end.

I’ve bolded the key words in the plot. It is essentially a mother-daughter princess story, akin to such body-swap stories as ‘Freaky Friday’ or even ‘The Change-Up’. Due to bodily transformation two characters walk a mile in each other’s shoes, get a better understanding for each other, and change their relationship.

I respect Pixar for taking this story on, in this way. They typically aim for interesting character arcs, though in my opinion lose it come the second half. Wall-E was great until space, Up was strong until he actually landed in Africa (or wherever it was) and the hijinks began. Mother-daughter relations were one they hadn’t tried yet.

BUT, they didn’t do it right.

There are two main reasons for this, and they both stem from Pixar not following the conventional ‘rules’ for the type of story they were writing. Those two conventions come from princess stories (a la Beauty and the Beast, Snow White, Little Mermaid) and body-swap stories (like Freaky Friday). We’ll go one by one.

Princess stories

Perhaps one of the most important factors in successful princess stories (which are typically Disney’s zone of expertise)- is entry to a bizarre, colorful, and exciting secondary world- often tied to what the princess wants. In Beauty and the Beast, we start in the village. Belle has a normal life, but she wants ‘something more than this provincial life’. She gets it in the Beast’s castle, which is stocked with singing, magical kitchen utensils and furniture. In this new world, she discovers a new side to herself. Likewise with Ariel in Little Mermaid, who starts in the ocean, which is really the bizarre secondary world for us, fantasizing about a life on land where they don’t ‘reprimand their daughters’. Then she gets on land, which is bizarre for her. She’s accompanied by her hermit crab Sebastien, which affords all kinds of bizarre secondary world stuff.

Snow White, Cinderella, they all follow this pattern:

0-25% – early orientation scenes in the ‘real world’, we learn what the princess wants, what is blocking her

25-75%- a transform to a bizarre secondary world (perhaps even Wizard of OZ qualifies as a princess story), featuring numerous lessons learned

75-100%- use lessons learned to deal with what the princess wants (which has probably changed by now) and overcome the blocks in her way

Brave doesn’t follow this pattern in two ways:

First- there is no (or very little) secondary world in Brave. Merida does change her mother into a bear, and her brothers too, but that doesn’t make a secondary world, in anything other than a few brief scenes: catching fish in the river (which is probably the best scene in the movie), and visiting the ancient ruined castle of another bear-man.

Second- those items occur at least at the half-way mark of the movie, long after any other princess story had already made the switch to the secondary world. We spent far too long dealing with Merida’s normal life, suitors coming, way more than we needed to set up what we had to know, which was the Merida/mother tricky relationship.

So when the bear thing happens, it’s too little, too late. By that time, we’re much more invested in a straight drama about which of the suitors Merida will choose to marry. We’ve spent about 45 minutes dealing with it, so it’s the only thing we have to care about. At that point the mother/daughter arc is a side-story at best.

Body swap stories

Body-swap stories need that same quick opening orientation as a princess story, where we see the desires of the characters, the things blocking them (each other, usually), then at 25% point (20-30 minutes in) there’s the swap, which they spend the rest of the story living through and working out- as each is transported to the secondary world of the other.

Brave does do this, but well after 45 minutes or so of orientation, which is too long. I sat in the cinema wondering what the story was going to be about. It was all beginning, with no milestones of story to move us forward. Merida dashes about on her horse like she’s in Avatar, she rails against suitors, long Ice-Age-ish scenes with her mischievous brothers play out, more railing against suitors, so when the swap comes, there’s not enough time left to deal with it.

Then in large part the transform is played for humour. Though the Queen is suddenly faced with death at her husband’s hands, the tone is light and silly. OK, so Pixar are aiming this movie for little kids, fine. But the best fairy tales are incredibly dark and full of threat. We accept that Cinderella is a living a life of basic-slavery at the start. That the Brave thread of mother-fearing-violence-from-father, if played more darkly, might hint at domestic violence, is not something they should have shied from if they wanted to tell this story.

Instead the whole hunt is a big jape, with lots of running but little real fear. Was it a big jape when Gaston was hunting the Beast? No. That benefited from us disliking Gaston, another hurdle Brave sets itself to overcome, after making the King so likeable. Really the only bad guy in Brave is the evil bear, but he’s more of a side-story than a major player, just an accidental force of nature echoing Merida the current situation.

So

Is Brave fixable? I think, probably yes. Here’s my prescription:

0-25% Here we need extensive trimming of the beginning. We don’t need to see Merida whine about her responsibilities more than once, really. We only need to see her brilliance with a bow if she actually uses this skill to important effect come the end. Currently she doesn’t, but we’ll change that. We also don’t need all the suitors and the competition, half of the little brother comedy, or all the bits where she’s romping around.

25-75% Much earlier, she changes her mom into a bear. We have the same scene at the river, but more scenes like that. Together they try to figure out what happened, and set on the path of the bear that cut her father’s foot off. More time spent in his castle- make it more interesting, more reveals. Perhaps he was a good guy originally- makes us care more, and be sad when he dies. Perhaps her father is still activated into a hunt, but he’ll arrive just in time to fight the main bear.

75-100% Can be the same stand-off at stone circle, though in ruins of bear’s castle might be more dramatic. Is a face-off between Merida and big bear, protecting her mom who is already wounded, and already fought to save Merida. In a quiet moment, Queen conveys to Merida that she should escape and leave her alone. Here though Merida shows she’s ‘Brave’. Stands and faces the bear, puts an arrow through it’s eye. Wouldn’t have to be too grisly. Then father arrives, finishes it off, same ending as per movie.

I think that would be better. It would make more sense of the title ‘Brave’ too. Have the confidence to bring the bear thing to the fore, and not rely on bits of silly surface humour so much. Really transform the world, and so really transform Merida and mom, who in this version both try to die to save the other.

What do you say, Pixar?

To read more and how to fix it (ahtfi) story articles- go here.

Synecdochic Picnic

Mike GristSynecdoche, Tiny Life

Look at this lovely couple having a picnic. Good thing there are no ants about. What fetching lime-green pants he has on!

Bazinga. Can you spot the tiny picnic? (HINT- it’ just above the watermark ‘i’)

And for comparison-

Some points of note-

Lime-green pants: I ‘rented’ them from Uniqlo, by buying, wearing (with great care), then re-bagging and returning them. I would never have worn them again. I felt a little dishonest, but no harm, no foul.

Plastic ground: You can see a kind of plastic netting under the ‘grass’, which is common in Tokyo parks. It’s very uncomfortable to sit on. I suppose it’s meant to encourage grass-growth, by protecting seeds from being blown away? But really it just sucks.

Blurred people: Because this is not porn.

story craft #17 Thin vs. Fat Stories

Mike GristStory Craft

What is the right balance of thin vs. fat in a fantasy or sf story?

I’ve been thinking about this a lot recently. I’ve had a few story sales to the pro and semi-pro markets now (Beneath Ceaseless Skies, Clarkesworld, Ideomancer, etc..), plus dozens of rejections, and been trying to deconstruct the patterns that work. I think I’ve found the/a winning pattern, and it’s all about thin vs. fat.

First off, what do I mean thin vs. fat? Thin is plot, conflict, movement, Dan Brown style writing. There’s very little time spent establishing character or setting, so very little sense of stakes, little to care about- it’s all on the surface, so it’s thin. We’re skating on the thin ice of a borrowed or ‘understood’ reality. Fat then is is all about deepening character and setting, probably through long static paragraphs of adjectives, as we can see in China Mieville and Paulo Bacigalupi. This style is packed full of wordy goodness, but its slow to get through, and too much of it can make you sick. There is also a tendency for these types to break down along the lines of commercial and literary.

So which is better?

The obvious answer is both. We need a balance. Striking the balance is the challenge.

The epitome of thin stories may be Dan Brown books like Da Vinci Code. They give us cool little puzzles to unlock, but any time I read a Dan Brown book I start getting very impatient, even angry, that I have to read the whole book just to get to the answers to the puzzles, with nothing to care about while I wait. I think this is a bad thing. It may make me read his books rapidly, but I do it annoyed, angry that the answer is being withheld for so long, while there is nothing else going on to hold my attention.

The epitome of fat stories may be China Mieville books like Perdido Street Station. They give us an incredibly dense, layered, world where every little nook and cranny is described in purple passages ad infinitum, with a very slow (often absent) sense of forward momentum. I think this too is a bad thing, because it causes the reader (at least, me) to again get impatient, this time for something to happen. There are deep worlds, perhaps even deep characters, but nobody taking much action.

So what is the balance? It’s a fine line to walk. In his best books, Orson Scott Card walks it beautifully. Ender’s Game has depth, and also a racing plot line. The Hunger Games books by Suzanne Collins have the balance across the totality of each book- though typically her first halves are very fat, and the second halves very thin. Each beginning features a long section with Katniss at home, thinking about the past a lot, remembering her father, remembering what went before, talking about the cat she hates.

There is a lot of it, before we get anywhere near the games. But, and here may be the key thing I’m building to- she hooks us with her premise so well, that we swallow all that fat eager for the thin to follow, and then that fat enriches everything that comes later, because we’ve invested and care about Katniss.

This is also what I’ve found in my short story sales to the pro markets. Bone Diamond, which sold to Beneath Ceaseless Skies, opens with:

I discover the first bone diamond in a hunk of crocodile clavicle, lodged between the foramen and articular process.

This is a hook. There are enough unfamiliar words to intrigue us, and the notion of a bone diamond is totally foreign. Hook.

What follows, the next 5 paragraphs, just describe the diamond more, the world. After that point, the balance is set, and for every thin advance, there are an equal amount of fat expositions to give the advances meaning. An antagonist is introduced, and so is the protagonist’s back-story, which hopefully makes us like him and hope he’ll succeed. When he takes steps forward, we feel for him, and we care.

My other pro-sale, The Bells of Subsidence, which sold to Clarkesworld, began with:

The Bell is coming.

Of course this is another hook. It’s intriguing because what kind of Bell can come? The page that follows does not explain what a Bell is, instead sets up the story’s emotional stakes by showing the boy that the girl loves, and explaining that after the Bell, she’ll never see him again.

After that things happen faster, but there’s always that weight provided by the early set-up: hopefully we like these two kids, and want them to be together again. We feel for the main character as she strives to accomplish that.

So, maybe this is all obvious.

The thing is- I feel I’ve read a dozen books on writing that advise against any such early set-up, back-story, character investment. GET INTO THE ACTION, is the impression I gathered from them. ‘The 38 Most Common Fiction Writing Mistakes’ by Jack M. Bickham has a chapter called ‘Don’t Warm Up Your Engines’ where he says:

“static or backward-looking approaches to fiction are probably lethal in a novel, and are certainly fatal in a modern short story.”

and-

“If background must be given the reader, it can be given later, after you have intrigued him with the present action of the story.”

But if we look at the Hunger Games again, we’ll see there is really no present action for quite a long time. Katniss wakes up, thinks about her cat, thinks about Prim, goes out hunting, hangs out with Gale, thinks about her dead dad, hints at the coming lottery draw, but nothing actually happens until page 24, and Primrose’s name is drawn from the hat.

Until then, we have an interesting world, a compelling character, and the slow-burn sense of threat underlying that. But all that gets us invested in Katniss, and results in a thrilling story where we really care about what happens to her going forwards.

So, what am I concluding here?

I think it’s granting myself permission (and granting it to you too, if you want it) to start stories with a chunk of scene and character-setting (of course after, and contingent upon, a decent hook). Both of these will give meaning to conflict. Without that meaning, you have a Dan Brown-style action/puzzle opening. He opens with startling hooks: a dead and branded physicist in CERN- Angels and Demons; an oddly posed dead man in the Louevre- Da Vinci Code, but doesn’t ever go much deeper, keeping the story solely at the level of thin puzzle and romp.

I can also use this idea to diagnose fault in stories. My story Death of East has so far failed to sell, though it has drawn a few comments such as “there’s no single protagonist” from pro-magazines. What is wrong here? I think it needs that section of stakes/investment/world-building/back-story that the other stories have. It doesn’t have it, rather it jumps straight into a puzzle (East is dead), and barrels through without ever really stopping to explain what is going on, or who the actors are. That information is meted out through the story, but perhaps just too slowly. Perhaps it is needed at the start. Perhaps more of it is needed throughout the story. It needs to be fattened up.

So I’ll go fatten it up. I’ll let you know here if that works 😉

Onsen Stroll

Mike GristJapanese Tradition, Tiny Life

I shot these onsen stroll photos as a proof of concept, but liked them so much I went back and added a final component, in the fourth shot, so the stroll and outfits would make sense.

“Keep up, Junior!” says Dad (in Japanese).

Get it?

It’s tricky to make water stay in the top of an aloe plant. Also tricky to photograph and make it look like water. But that is the intent.

The big clues are all kind of buried in Japanese stuff- the word ‘onsen’ means naturally occurring hot springs, around which spa-like baths are built. Families (especially in rural areas as pictured) will often go to onsen all together for an outing or just to wash up. They wear pajama-ish yukata robes (kind of kimono-lite) like the family above.

Final piece in the puzzle is this onsen sign. It means onsen.

OK, done. Now I do some study.

100th Day

Mike GristJapanese Tradition, Tiny Life

For some time I’ve been looking for a photographic subject to succeed haikyo. Haikyo was great, and doubtless still can be, though my passion for it has flagged in the last year or so. So, what would come next?

For a while (years ago) I walked around Tokyo taking photos of architecture, people, traditional culture, and whatnot. I also took pictures of funny products (all the flavors of Kit Kat and Pepsi) and Japangrish, but neither of those really excite me much.

So, what next? I want something that subverts normal life, that is surreal and unusual in the same kind of way that haikyo/ruins are, perhaps even including a component of exploration. It’s hard to find anything like that already existing though, without first becoming an artist and making it myself, and since I have no real artistic skill, that rather rules that out.

So, what? Well, I surfed the internet for a few weeks, looking for inspiration, but nothing much captured my imagination, until I came across a chap called Slinkachu, and his on-street exhibitions of ‘Little People‘.

They look good. I won’t reproduce them here for copyright reasons, but you can go see his site- they’re pretty awesome. And perhaps something I can get excited about doing myself. I don’t compare what I’ve done to his work, it’s really a new thing for me and who knows if I’ll do it more than a few times.

Anyway, here’s a first effort, taken in one of the graveyards near my house.

 

 

 

 

A little background to this- it’s customary for Japanese to hold memorial services for the dead long after the ashes are interred. There are differences on the way to space these services/gatherings, but they all encompass a wide range, from the first few days, the 30th, up to the 100th day, then the 1st year, 3rd year, 5th, 7th, up to the 39th, 50th, and so on.

This little lady is on her 100th day. She’s standing on a stone lantern, which are common in both Shinto shrines and Buddhist temples in Japan.

My photo in the Royal Academy of Arts

Mike GristArchitecture, Japan

Two of my Tokyo architecture photos are currently on display in the Royal Academy of Arts, in London. They are part of an exhibition entitled Weird, Wacky and Wonderful in the Architecture space. That is pretty cool.

I was contacted a month or so back about the exhibition- with regard to this funky Gundam building in Shibuya:

It’s actually part of a local college for architecture.

I went to the Gundam building ages ago, when I was into photographing odd buildings just as much as I was into shooting haikyo. You can see more photos of it here.

The Royal Academy contacted me out of the blue, and of course I fell over myself to send them some photos. Here’s the display as it looks- thanks to Amy Bluett on behalf of Kate Goodwin, curator, for sending the shots.

Wonderful, weird, wacky.

Perhaps it is only one wall? Still, pretty great.

The Gundam building in the bubble, along with a closeup of its metallic joints.

This is great. Now I can add to my CV that my work has been featured in the Royal Academy of Art. Awesome.

Ruins of the Russian Village Revisited

Mike GristHaikyo, Niigata, Ruins / Haikyo

4 years ago I went to the Russian Village– one of the grandest failed theme parks in Japan, abandoned 20 years ago and left to fend for itself. On that first trip I camped overnight in a still-pristine hotel room, admired the mint-condition giant mammoth sculptures, and was even able to loot a few tatty matroska dolls from a (mostly already looted-out) gift shop.

Now, 4 years later, I returned to see how the old Village was faring. Not well, it turned out.

Modeled after the Kremlin, I believe.

Its poor condition was not obvious to see from the outside, though. The big church was identical to how it looked before, still a grand and ridiculous site hidden on top of a remote hill. I visited this time with Su Young, as the second leg of a trip that took us three hours west, to another grand failed theme park, the Turkish Village.

I may post some photos of the Turkish Village remains some time, but for it to be at all interesting I’ll have to spend some time scavenging on the internet, since all that remains is one big dome with a few minarets. It’s been taken over by a wedding chapel that use the dome as a photo backdrop, with no sign remaining of the scale wooden horse of Troy or other highlights. A shame, and a 4-hour detour, but yes, that’s another post.

Back to Russia, and some photos that might make nice wall-paper:

An odd teepee of sticks stands in the road, popping out of an uncovered manhole drain.

This sign says Russia Mura, which means Russian Village.

Here I am using blur, from my Nikon 1.4 5om. I almost never use it, so thought I would this time.

It’s interesting to think about why there are so many foreign-country-themed ‘villages’ in Japan. There are the Russian Village and Turkish Village I mentioned above in Niigata, the Western Village in Tochigi, then also there is the (still-surviving) Huis Ten Bosch or Dutch Village in Kyushu, with Ceramic Land / Europe Village nearby.

This is probably something about how expensive/difficult it is for most Japanese to travel overseas. To compensate for that, a few dreamers imported those cultures wholesale into theme park-type villages. It seems to me like a nice idea: glimpse the Kremlin in Niigata, see Mt. Rushmore in Tochigi, watch Dutch windmills turn above fields of tulips in Kyushu. Unfortunately most of them failed.

And why did they fail? I suspect one big reason is Tokyo Disneyland. Had Disneyland not come to these shores in 1983, then perhaps places like the Russian Village might have had a chance. But with Disneyland present, kind of a more ‘authentic’ foreign experience than any of these Japan-conceived villages, who would travel any appreciable distance to see them instead of it? Other factors doubtless include a crash in land prices with the end of the 80’s bubble economy, causing the deep pockets of park-backers to come up full of lint.

I love this shot for the way the trees seem to merge with the towers, all part of the landscape.

More logos.

I can never get enough of these domes.

Now let’s talk about my visit to the park. We went in the mid-afternoon, and were granted a brief window of blue-looking skies, in which we grabbed the above photos. After that things went mostly white. First up, walking in past the golf center. I don’t know what happened to cause this, but the place was totally shredded. It doesn’t look like a fire, though I can’t imagine what else would do this kind of damage.

There was much more of it, but it’s not all that interesting to look at.

We headed in to the church and area around it, where we found this tasty snack posed in a trashed gift shop:

Fresh chocolate and milk cake.

Here I tried more blur, with a broken window frame looking out at a mangled sign-post.

And again, this time with the frame in focus. Cool way to look at the domes.

Then I took some video. I’ll attach it as a more complete walk-through at the bottom. I didn’t take many photos inside the church, it was very dim, and mostly looked trashed and sad. You can see my previous post for some, and also I poke around a bit in the video below.

Outside I found this broken little chap. Everything was broken, really.

Broken-backed cherub.

I also took another crack at the domes, from underneath.

Very impressive.

There were tons of these flyers lying around on the floor. Someone broke into a new cupboard, I suppose.

Next we moved over to the hotel. I had heard rumors of a big fire chewing up several rooms in the hotel, so I was interested to see how bad the damage was. There were also signs on the outermost gate to the premises warning people not to go in, lest they be held in suspicion of causing fire themselves.

This was the first sign of it we saw.

An inner hotel courtyard.

I thought this shot was arty, and SY agreed.

This chair had too much character not to focus on. I wanted more blur in the background, but there was a railing at my back so I couldn’t really get enough distance to properly blur it up.

Four smoke-stained trellis windows, into the restaurant. I remember last time we came here, my friend Mike said he saw a ghost inside.

Next I went inside. SY largely skipped over the interior, unsurprisingly since it smelled of stale ash. One of the first rooms I saw was this ball-room, where 4 years ago we set up a stack of chairs in the middle, on a whim.

I was calling this sort of thing ‘non-destructive creative interaction’, and for a while wondered if it was my future direction at haikyo, as the thrill of just exploring was starting to wane. I didn’t really do it much more, though.

And here you are now. Hardly surprising that they’ve been knocked over. I was surprised they weren’t burnt, as everything outside this room was.

Tickets and light-fixtures. I like this kind of top-down view, because it’s something we rarely ever do in real life- look directly down at something.

Beyond the ballroom lay the hotel rooms, in one of which we stayed over the last time we came. The room was in such good condition then that I was able to sleep on top of one of the beds, albeit in a sleeping bag. Two of the guys then refused to do that though, preferring to sleep on the floor. Not sure why the floor should be any better, but there you go…

Now it’s all burnt to bits, the worst damaged area.

Cripsy hallway. I love the way that mahogany dresser stands out amongst all this black and white ash. Someone must have posed it there, and it looks good.

Last time we were all impressed by the fallen chandelier in the lobby. Here it is, as it was:

I remember being kind of disappointed how the photo turned out, didn’t represent the cool way that it looked. Anyway.

And this is how it looks now. I’m quite impressed that the chandelier is burnt, but the papers around it aren’t. How did that happen? Did the arsonists burn it, then add in a fresh layer of bedding white papers after they were done, for the contrast?

Here’s the wider shot, which looks more impressive than it ever used to.

A shot through the window, to the inner courtyard we saw before.

Uncomfortable-looking chair.

A blur-shot into a burnt room.

There are more photos, of box-spring beds burned down to the box-springs, and empty concrete shell rooms, but none of them are very impressive to look at. What’s surprising is that, for the amount of fire damage there is, the whole hotel did not burn to the ground. Did fire engines come out to put it out? I doubt that, how would they even know it was burning? I suppose it was built of fire-retardant materials, which really did their job well.

With the church and hotel done, all that really remained was the mammoth. We meandered down the S-shaped covered walkway, hunted in the gift shop for any remaining matroska dolls (there were a couple of bases, but nothing more), and I enjoyed a little nostalgia for a time 4 years gone.

4 years is a long time, with a lot of changes for me. My friends that I went with on that first trip are no longer in Japan, and we don’t keep in contact too much, as we all move on with our lives. I’ve met my wife and gotten married, started working in universities, had my first pro-story sales. It was interesting to wander round this place with all those changes in the back of my mind, while looking at how the Village had changed too.

Then came the mammoth. This was how it used to look:

Glorious in the dark.

Perhaps unsurprisingly, the bones have all been smashed up.

Mammoth rib-cage.

The head and tusks were lying in deep shadow and I couldn’t get a good photo of them. They’re in the video a little bit. I went up to the stage and handled the bones. Of course they are fake, and made of some very light polystyrene substance. I partly feel it’s sad that the place should get smashed up like this, but I also partly think it’s just the way things go, in line with the nostalgia feelings of above. Wabi-sabi, that notion that temporal nature of things makes them all the more impressive. Nothing is forever, decay happens to dead things, and the Russian Village is certainly dead. Like any dead place outside an actual museum, it’s natural that it will slowly fall apart.

If it was a corpse, saprophytic critters would come and gradually turn it to dust. For buildings and fake bones, the saprophytes are arsonists and vandals, who break the large chunks of the place into smaller chunks, gradually open it to the air, allowing the wind, sun and rain in to do the rest.

Despite that king of fatalistic acceptance, it was heartening to see the woolly mammoth on the reverse side still intact. It seems I have no photos of him, though he is in the video.

Which leads us almost to the end. We heard an engine drag-racing past nearby, and briefly wondered if we were to be victims of some hillbilly horror show, but it turned out to be a construction chap in a little flat-bed truck, and I guessed he was hunting for stuff worth stealing. I had noticed a lot of stone statues were missing, chopped off their plinths with what must have been proper gear. Well, maybe he’s found a re-sale market, like a coyote descending on the kill and dragging a torn-off leg away.

Finally, we wandered into the village’s offices, where I’d never been before. There we found poster-boards depicting possible futures for the park, or perhaps even whole new projects.

Somebody’s dream of the Village by night, and full of guests.

Probably a whole other park- Venice Village?

A massive expansion of the Russian Village, with two onion-dome churches behind a Disneyland-like castle wall.

And finally, a ’93 photo from the construction of the Village, bringing us back to the beginning again.

Here’s the video-

I wonder now if I’ll go to many more haikyo. Once the passion to explore these places burned very brightly for me, but now that has tamped down a fair bit. I’ve seen many of the greatest ruins Japan has to offer, or that I know about. I still haven’t seen Gunkanjima, but other than for a completionist’s urge to collect the whole set, I don’t have a lot of motivation to do so. It’s been photographed to death already, so I think there’d be little sense of exploration. But who knows, maybe one day.

For now, I’m mostly turning my attention to writing. My characters can explore more amazing ruins of fantasy and science-fiction than could ever exist in real life. I hope you’ll stay with me for that. And rest assured, if I do stumble upon some fantastic ‘new’ ruins, I’ll be sure to share the photos and story with you here.

In the meantime, you can see more of my writing here.

And see old haikyo explores here.

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