Great review of ‘Ruins of the Rising Sun’

Mike GristInterviews / Reviews

Ruins of the Risng Sun 2Here’s a really great review of my new haikyo book, Ruins of the Rising Sun, on Seba Rashii culture zine. Thanks Seba Rashii!

Quick quotes-

“The stunning image of an abandoned, devoid-of-any-purpose roller coaster is a powerful metaphor for the clear ups and downs described along the way by the author. Any reader already acquainted with Japan will know it is place that doesn’t leave any impression other than the permanent on a person and the haikyo featured in this book are perhaps uniquely Japanese.
With everything from abandoned theme parks to love hotels, soap lands and leftovers from the Great War there is not just a personal story, there is an underlying cultural narrative at play throughout.
“This is the kind of book that couldn’t be written as fiction, it needs to be lived.”

RotRS-icon2Here’s those links again-

You can buy the book here on Amazon US for $9.99.

Or here on Amazon UK for 5 pounds 99.

Or here on Amazon JP for 999 yen.

Into the Ruins – Adventures in Abandoned Japan

Mike GristBooks, Overview

Ruins of the Rising Sun – Adventures in Abandoned Japan is a hybrid Japan travelogue/ photo-book written by author / photographer Michael John Grist, crammed with explorations of abandoned ruins.

Best-selling thriller writer Barry Eisler has said- “Gorgeous, haunting, stunning memento mori photos… fascinating text commentary… I guarantee you will start fantasizing about exploring haikyo yourself.”

It’s currently available as an e-book through Amazon:

Amazon US

Amazon UK

Story:

For five years writer and photographer Michael John Grist explored over 100 of the most beautiful and haunting modern ruins in Japan (called ‘haikyo’), from abandoned theme parks and ghost towns to deserted love hotels and relics of World War II.

He documented these explorations with photographs and stories, earning millions of hits on his website and featuring in books, magazines, blogs, national newspapers, and a documentary movie. Ruins of the Rising Sun tells the best of all those adventures.

Through a compelling journey of self-discovery and coming-of-age, salted throughout with gorgeous photographs and fascinating snippets of history, poetry, philosophy, and fiction, MJG exposes a bizarre and forgotten Japan most people will never have the chance to see, producing a book that is part Japan travelogue, part memoir, and utterly unique.

Along with MJG:

– Stay overnight alone in the haunted ruins of a remote jungle theme park.
– Venture inside the mysterious black interior of a corporate cult’s underground bunker.
– Burrow through dirt in a long-hidden World War II munitions tunnel.
– Climb up the rusted rails of a massive wooden rollercoaster in a dead Disney-clone theme park.

Includes:

– Explorations of over 40 of Japan’s best ruins.
– Over 200 stunning photographs.
– Map coordinates to every location in the book.
– Links to extensive additional material.

Praise:

– “This book is full of adventure, intriguing photos and amazing stories of Japanese ruins.
I would love to see some of these ruins sometime!” – Midory, Amazon reader.

– “As always with MJG’s work I found myself immediately engrossed in the ambiance of his writing style & the visuals it produces. The photos are amazing & give such a beautiful taste & perspective on where you’re reading about so that you can truly imagine being there!” – Bethany, Amazon reader.

– “I’ve lived in Japan for over 23 years and thought I knew all there was about Japan. This book opened my eyes to a whole other world yet to be known.” – Robert, Amazon reader.

About the author:

Michael John Grist is a 33-year old British writer and ruins photographer who lives in Tokyo, Japan. He writes dark, surreal fiction in both fantasy and sci-fi genres.

Excerpt:

I went to Sports World alone and at night. Eschewing taxis, I took the long and isolating walk along unlit and winding country roads, wanting to cut myself off from the world behind as much as I could, to plunge into the solitary depths of the ruin completely alone.

Soon the entrance lay before me, black and mysterious, circled by a bare, moon-swept car park. Across that empty space I went, my shadow stretching long and thin. There were barbed wires strung across the ticket gates, barely visible in the moonlight. I slipped underneath them, pulling my backpack after me.

In its shadowy lee of a dark building I found a car tipped on its roof, two more with broken windows and strangled with ivy. It felt like I was walking through a scene from the apocalypse.

Onwards down a long hill of rubber mats shot through with grass, I tried to imagine the place when it was still alive. Once happy, noisy kids had passed this way, hand in hand with their parents, the salt-sweet smell of popcorn in the air, laughing and excited about the good times ahead.

Now it was silent, dark, and overgrown.

At the bottom of the path was the park’s wave pool, spreading palely to jungle, stagnant water coated with a grey film of algae. Nowhere to camp.

I headed up towards the hotel. The path was completely overgrown, and soon I was sweating, grappling through tangled vines and bushes. Once I thought I heard voices, perhaps kids out drinking, and listened hard, but didn’t hear them again, then as I neared the top of the path, a pig-like scream wailed out from the darkness.

I froze, blood running cold. What on Earth was that?

I turned, straining to pick out some sign of this wounded beast in the black, but I couldn’t see anything. Had I imagined it? I sped up, but the scream came again, closer now.

I fought against panic, forcing my through the undergrowth, scratches be damned. What kind of beast screamed like that? Again the sound came, and I stampeded the last stretch into the hotel car park, ran into the first open hotel room I saw, snapped on the chain immediately, and retreated across the dark room to check the glass screen door. It had been smashed at the lock, but still slid closed.

For a long moment I stood near the front door, waiting, listening, breathing hard…

I was alone in the ruin. This was why I had come.

Reviews:

If you’ve read the book and would like to review it, I (MJG, author) would hugely appreciate it. Even a few words on one of the sites below (or your own blog/social media) about your favorite bits (i.e.- it doesn’t have to be an essay!) would be really welcome. Thanks!

Amazon US

Amazon UK

Goodreads

story craft #18 Steeping (or China Mieville’s Teapot Brain)

Mike GristStory Craft

indexI have figured out how China Mieville writes.

I did this by watching several interviews he was in, and noticing one thing- China Mieville uses the word ‘steep’ quite a lot.

In this video interview he used it, and in this article, and this one, and this one. In this single word lies what I believe to be the secret to being China Mieville. In a word, it is preparation. In another word, it is teabags.

Ever since I read Mieville’s book The Scar 10 years ago I was kind of awed by the world he put together, the way he wrote about it, the way it engaged me even though nothing really happened and the main characters were largely spectators to a grander plot that, itself, was really one big non-event.

But his descriptions of the raft-city Armada blew my mind. How could anybody write like that? Where did it all come from? The density, the breadth of vocabulary, the endless twisting sentences. Each time he did it, though it was sometimes annoying, was fascinating. How did he do it?

Back then I thought I could take him. China Mieville. (See this blog for others who have tried and failed). I had some catching up to do, sure, he published his first novel King Rat to critical acclaim in 1998, when he was only 26, but I was only 25 at the time and figured I could get there soon. I was working on a novel as well, one that I intended to combine dense poetic wordage with a proper clean story running through.

I settled to write, and partly I wanted to write like China. I revved myself, dug deep, and spewed out writing in a fit, kind of a trance-like state, trying to replicate in my own way the overwhelming richness of Mieville’s prose. Density, folks, weight! I bled purple on to the keyboard, lavishing made-up adjectives in triplicate, knotting my clauses multiple levels deep, lost in the flow.

Readers did not respond favorably. Impenetrable, they said, exhausting. I read one page and I need to take a breath. It’s too breathless, too thick, and I don’t even know what’s happening.

I underestimated Mieville, that’s apparent now. He did not just dig deep and write. The man is smart, certainly, but he is also steeped.

I believe steeping is the secret to his success. The process of steeping involves a depth of research I’d never considered for my fantasy or sf. It involves getting deep into a topic or multiple topics, burying your brain so thoroughly that it actually warps under the load, forming new pathways, taking on new shapes, twisting as though to accommodate a new language.

An example of this is academic writing. I have read back on papers I wrote and been amazed at the amount of stuff I knew and was able to express in a short space of time. Not only references but also concepts, technical jargon, theories and complicated shades of meaning as theorists dissent and split hairs.

I believe this is how Mieville writes. He has his Phd, so he’s no stranger to assembling a thesis from many disparate parts, weaving together an argument in prose. I think he does it for his fiction too, in much the same way a kid researches for a school project. But of course, China engages at a pretty intense, academic level.

Plus he seems to be freakishly smart.

For example, with Mieville’s early novels like King Rat, Perdido Street Station, and The Scar I think he was probably pre-steeped, in Lovecraft, Peake, and maybe other tangly, twisty, word-debauched styles.

For works about London (like unLundun, also previous books which are medieval city-based like King Rat) he read and researched medieval London, through history, fiction, whatever he could get his hands on. He read through and made notes, pulling out locations and words he liked, world-building (he has confirmed this is largely what he does) until the notes reach critical mass.

For Iron Council he researched the western, along with gender politics, socialism vs. capitalism (this is his forte anyway and his Phd area, so he was pre-steeped) and others.

For Kraken it was kraken, witchcraft, and conspiracy theory. For Embassytown it was heavy linguistics theory.

He steeps himself, absorbs the palette of concepts, jargon, theories and dissent, then writes a phantasmagorical combination of it all together. It’s like he’s an actor disappearing into a role, taking on not only the accent and appearance of the characters he writes about, but also everything they would know, and the world around them too.

It’s good stuff, and clearly works for him. It makes him knowledgeable in all kinds of arcane areas, because he’s always researching and steeping. I would guess he loves it. It really is a full time job, with all of weirdness out there functioning as his exo-brain.

It was the video interview (linked at start) that brought me near to this conclusion. I’d always imagined he must have to really craft his sentences, work endlessly to pack them full of juicy odd words, but in fact this is how he speaks. He uses words easily (amongst them the pet word steep) that most people don’t think to use. He throws out references most people won’t get, from obscure academics from decades ago, written in other languages. It is what is in his brain, because he has steeped it.

His brain is a tea kettle, knowledge is the tea bag (or tea grains, since he pulls from numerous areas), and his books are the cups of tea decanted forth.

So how can we use this knowledge for our own betterment? Well, we can do the same thing- steep our own brains. And with that, I realize I actually have done this already, oddly enough in the three of my stories that had the most success, which were published by pro or semi-pro magazines.

For Bells of Subsidence I did a brief steep in string theory, moebius strips, and bells. I made notes as I went along, and kept all the key stuff at the bottom of the story as I wrote it, like an artist’s palette, colors to draw from.

For Bone Diamond it was diamonds, bones, and the geography of ancient Egypt. For Cullsman #9 it was Dyson spheres, where theory contributed essential ingredients to how the story worked out.

It seems to work. It is a much better, less exhausting system than just trying to bleed originality onto the page straight from your forehead. The words and ideas are out there, floating in a tea-baggy aether, just waiting to be sopped up, steeped, and poured into bone china.

That pun to finish.

 

PS- In case anyone complains, my blog won’t write his ‘e’ with an accent, that’s why it’s not accented.

Horns fit for a King – book review

Mike GristFantasy, Reviews

horns3★★★★★ Horns by Joe Hill (son of Stephen King) is a work of pure creative genius, and I loved (almost) every minute of it. Its high-concept ‘sympathy for the devil’ premise is totally fresh, intricate, and delightfully surprising, with the unexpected bonus that its climax shatters the King weak ending curse, with not a hint of deus ex machina anywhere to be seen.

Highly recommended.

From the moment 26-year old sex-murder-suspect / layabout slacker Ig Perrish wakes up with horns sprouting from his head, and enters the first of many startling, bizarre, and disturbing confrontations with the people he knows and loves, we know we’re in for a helluva ride.

Ig’s new-grown horns have fascinating powers, which he quickly learns to use, abuse, and control- in his presence people start blabbing their most innermost secrets; that they are racists, that they want to kill Ig, that they want to kill themselves or cheat on their wives or anything else that is really deep and dark and dire. Then once the secrets are out, they ask Ig’s permission to do whatever it is they most want to do. Sometimes he gives it.

The first quarter of the book is taken up with laying out this premise, unveiling the secrets, lies, and darkest desires of everyone around Ig one by one (girlfriend, priest, doctor, family), establishing broadly the bounds of his new infernal powers, and along the way revealing a dark humor in Hill‘s dry, laid back voice.

hornsHill uses a few of his father’s tricks during this early stage, to really set the hook of horror and reveal the depths to which his story will plumb. Within the first few chapters he has a character use the N-word, and another the F-word (not f%$k, but fa%$ot), which is always shocking to read, and something King the elder often does. As usual, it is highly effective, a slap in the face, even though Hill never uses either word again throughout the whole of the book. It sets a tone where really ugly things are real.

After all that cool unveiling came the only bit that turned me off- the flip to back-story at the one quarter mark. It is a very thorough flip, taking us back to Ig as a kid, and introducing all the key players who’ll shape the rest of the story, leading up to the sex-murder of Ig’s own girlfriend, a crime he was never formally charged with but that everybody believes he did.

It takes a LONG time to catch up to that point. There is a lot of backstory, and I was frustrated with how completely Hill flipped from the cool premise of the horns to a pretty standard bit of American suburbia. Certainly, he had hooked me enough with the premise, and I don’t know how else he could have got across all the info that was needed to make the rest of the novel work, but still it was vexing. I had just got used to Ig and his new skills, I wanted to know what happened next, then I had to go back and start caring about him ten years earlier, which was a real slog.

But whatever, I read on. The backstory provided needed depth, yadda yadda. What was really interesting though was when we flipped back to the present. From that point on, both the front and back-story interwove with an excellent, tense regularity. I was invested in both, and they both worked, so it is worth ploughing through the second quarter flashback, because everything that follows is gravy.

horns2I cannot resist comparisons to Stephen King. In fact Horns reminded me quite a lot of Needful Things, a Stephen King story also about a devil, who also has special knowledge of people’s deepest desires, and is able to exploit that for his own ends. But the comparisons end there. Needful Things absolutely succumbed to the King curse, which is that three quarters of the novel are setup, perhaps fascinating but missing any real motive force by any of the ‘protagonists’, with only the last quarter involving their meager efforts to flip things around, and an unearned ending that feels kind of deus ex machina.

Don’t agree? King has done it in many of his biggest, most popular books. The Stand is a prime example- for the first three quarters it is an epic soap opera, with long character introductions, long minor quibbles between minor characters getting resolved, then the central question of plot only getting addressed at the very end. And what do they do? They march into Mordor, but they haven’t even got the ring of power. The ending relies on providence and the biggest deus ex machina ever, which in my view is just inexcusable.

Same for Under the Dome. It’s all long, long setup, and we’re expecting some big climactic battle between the good guy and the bad guy, but (spoiler alert!) it never comes. The good guy survives not because of any special skill, but just because of luck. The bad guy fails for the same reason- luck. It is inherently, deeply unsatisfying.

I mention these as a contrast, because Horns does not fall into these traps. After the hook is set, and the backstory covered, the whole second half of the book is a race towards conclusion, wholly driven by Ig’s desire to find the person who killed his girlfriend and make them pay. It is all motive force, with his efforts met by rebuttals, back and forth with the scale and stakes getting bigger and bigger at each step, until the final spectacular showdown, which was completely satisfying and wholly earned.

I’ve already bought Hill‘s first book, Heart Shaped Box, and will likely move on to the next right after it. Further, I can’t wait to see Daniel Radcliffe play Ig Perrish in the 2014 film adaptation of Horns. Just from this clip alone, watching that accent tumble out of Harry Potter’s mouth, I am intrigued.

A handy link if you want to buy it-
Horns: A Novel

Joe Hill

★★★★★

The Serialist murders Mystery Girl – book review

Mike GristReviews, Thriller

★★★★★ The Serialist and ★★ Mystery Girl are the first two books by David Gordon, and I read them back to back after randomly coming across the tasty, fresh quirkiness of The Serialist and digging it right down to the bone. What bright and confrontational dialogue, I thought, what depths of philosophical darkness served up with such irreverent smirk.

Unfortunately Mystery Girl pretty much sucked, though it aped its predecessor in almost every way that counts, following a very similar recipe with just a few of the ingredients switched out (see table at the end for these substitutions).

It didn’t work, and Mystery Girl turned out to be a story largely devoid of any stakes or purpose, orbiting a case of coincidence way too huge to forgive (though Gordon does attempt to explain it). I came very close to giving up reading it halfway through.

david gordon1But The Serialist is great. The protagonist, Harry Bloch, is an aimless douchebag hack writer, so thoroughly chewed-up and spat-out by writing that he pretends to be a 60-year old woman, even to the extent of dressing up like her for cover jacket photos, to maintain his pen name identity for a series of vampire books.

He has so little pride that he accepts payment to write a 16-year old schoolgirl’s essays, under the guise that he is her tutor, while at the same time allowing her to act as his agent.

Brilliant. This is not even the plot, but it’s already great. I love this lovable loser, because although he certainly is a loser- his wife has left him to marry a successful literary novelist, while penning a book of her own- and he is also a total pushover- letting the 16-year-old largely run his life- he is actually quite good at being a loser. He has fans, he does make money, and his books are out there on the shelves, connecting people.

So he’s a loser, resigned to his lot in life (as he says eloquently in one parenthetical, imaginary conversation with his ex-wife- “I am not a fuck-up. I am a failure.”), but he is not completely pathetic. He’s self-piteous but not lavishly so, enough that he laughs at himself, and laughs at other people laughing at him, though there is a certain point beyond which he will not be pathetic.

He is also smart, witty, and happy to be disliked. He doesn’t need other people, rather they seem to gravitate towards him, albeit they are misfits- the 16-year old girl, a big gay florist, maybe some others I don’t remember. He is liked.

So I liked him. He had given up on a certain kind of success after life ground him down, and that’s acceptable, but he had had some success. He was also a writer of popular porn (probably much like David Gordon himself).

We learn all this in a few witty, neat chapters, then the story starts proper, when an opportunity comes his way that he can’t ignore. A serial killer, one who cut up bodies and posed them in grotesque arrangements, now in prison, likes his porn writing and wants Harry to ghost-write his biography.

It only gets better from there. Every scene is a zingy conversation back and forth with a wide variety of nutjobs, as Harry Bloch gets rattled around like a pinball in the machine, holding his own, lashing out at times from his position of wounded (zero) pride, but getting respect along the way.

There are zigs and zags, gruesomeness, some virtuoso turns at first-person ‘reported speech’ via letters or transcribed interviews, and a lot of neat puzzle-solving, noiry thrills, and philosophical musings, all leavened with a healthy dose of self-knowing humor.

I recommend The Serialist strongly.

david gordon2Then there is Mystery Girl, which I don’t. It hits on almost all of the same gimmicks that The Serialist did, but almost none of them work. The protagonist Sam Kornberg is also a failed writer, but this time he’s a real failure. He writes annoying, experimental fiction that no one wants to read, churning it out like an addiction, and surprise, nobody reads it. He has no connections with the world, he can’t even hold down a job. He had a hot wife, sweet Lord above knows how, who he disregards and loses at the start of the book.

He is unrepentantly a loser. At the same time, he is the same character as Harry Bloch. He exhibits the same self-knowing humor, the acceptance that he is a loser, a failure, only this time it is really true, and we really know it.

He is the Harry Bloch character who refused to ‘sell-out’ to genre, but it’s only made him miserable, hoarding his books (Toilet is the name of one of them, so-called because as the ‘story’ goes on various plots and characters get ‘flushed,’ only to all swirl up as the novel backs up and they all get crapped out at once) like self-pitying wounds, to sob over and lick when he feels pathetic.

So I didn’t like him. What made Harry an acceptable loser made Sam no fun to be around. It turns out later on in the book he actually does have some oddball friends, much like Harry, which made him a bit more likable, but not by much. There is also a very fat detective, a cross between Poirot and Sherlock Holmes perhaps, whose introduction in the story kicks off the plot.

But what plot? For a long, long time there were no stakes involved and little clear movement, other than whether Sam would get his wife back. But since this is a kind of thriller, that’s far from enough. The titular Mystery Girl may have been mysterious to the fat detective, but I didn’t care. Why should I, I’d been given no reason to. For a long time I am given no reason to care, but instead just schlep on with this depressing loser doing mindless stuff for reasons he doesn’t understand.

There’s none of the witty confrontational conversation of the first book. Rather, there are long turgid recitations of various character’s backstories, pages and pages of guff about people we care nothing about, while Sam sits and listens like a wet cabbage. Where it worked in The Serialist, because the guy in question was a serial killer and we wanted to know how his mind worked, here it was just boring. I skipped large sections just to get things moving.

The mystery turns out to be about a film. This is not a spoiler, really. I felt like I was reading Paul Auster‘s The Book of Illusions again- a book I really hated, which went on and on about how this certain set of movies were so important and moving, and why did the ‘auteur’ have to burn them all before he died?

Who cares?

Then the book stopped, abruptly, thankfully, and my duty was done. I do not recommend it. Avoid.

And now, a table that displays all the components of both books that follow virtually the same recipe:

The Serialist Mystery Girl
Protagonist is a failed writer Harry Bloch- genre/porn hack writer Sam Kornberg- unpublished experimental novelist
Protagonist’s wife left him Check Check
Protagonist’s wife involved with much more successful man in a similar field Check- she married him Check- she used to be married to him
Protagonist has goofy friend who does anything for him Claire, the 16-year old agent girl Milo, the Clerks-esque loser who runs the video store
Protagonist has goofy gay friend Check, gay guy who plays Harry’s ‘Duke’ pen name Check, lesbian who runs the failed book shop he worked at
Protagonist dresses like a woman Like his mother As a disguise
Protagonist hooks up with hot young woman who is way out of his league, drawn together by circumstance, and they get it on. Check, one of the murder victims’ family. Check, a woman caught up in the ‘plot’
Protagonist solves case by happenstance of simply being in right places at right times Check, he only does stuff after the main plot plays out Check, he doesn’t really do anything at all but follow orders
Long sections where one character talks direct to camera Check, at end, but at least it made sense Check, at end, but didn’t even make sense as no one to talk to
Series of interactions / interviews with odd balls, along with their personal histories Check, but fun and sharp and confrontational Check, but dull, stodgy, and uninterrupted

I could go on, but I think that’s enough. I’ll look out for more by David Gordon, but I won’t hold my breath. Producing something as fresh and fun as The Serialist cannot be easy. Hopefully he won’t just serve us another re-run.

So, read-

The Serialist

David Gordon

★★★★★

Avoid-

Mystery Girl

David Gordon

★★

Why Redshirts should be first to die – book review

Mike GristReviews, Science Fiction

Redshirts_Cover Redshirts completely sucks. I cannot say it any more plainly than that. Though it has a neat conceit (right there in the title), it is lazily, utterly derivative, ridiculously boring, and every character within it is not only infuriatingly sarcastic and crassly sexual, but they are also completely the same, indistinguishable from each other.

I quit reading after about 100 pages, because it just so monumentally uninteresting. I cannot for one moment fathom how author John Scalzi won the Hugo Award, unless the voters were so eager to suck up to Scalzi, now head of the SFWA (Science Fiction Writers of America), that they just voted blind.

I’ll tell you why it is so bad, and why I am so annoyed that it is so bad.

About a year ago I started seeing ads for this book everywhere. The gimmick is that Redshirts always die in Star Trek, and what’s up with that? The book aims to follow these redshirts as they figure things out, and try to do something about it. I could see all that from the ads, but the concept failed to appeal. Then I saw more ads. I read some of Scalzi‘s other books, the Old Man’s War series in particular, which started good and just got pathetic by the end (Zoe’s Tale). Eventually, browbeaten by ads and great reviews, I decided to go for it.

Fail.

Characters

First off, all the characters are just plain annoying. They are smug, self-satisfied bastards, and I hated having to be around them. They are redshirts on a ship, quickly form a tightly-knit unit (just like in Old Man’s War, which itself rips off Joe Haldeman‘s much better The Forever War, amongst other antecedents), and quickly become obnoxious. They are a clique of kids who think they are cool, and prove it by constantly judging everything around them while being too-cool-for-school cynical inside their own heads.

If redshirts are this insincere, let them all die! Part of the beauty of Star Trek was how sincere everything about it was. The characters really cared about what they were doing. To throw some douchebags in who just sneer at everything makes me feel ill. I suppose this is just Scalzi‘s natural voice, or his way of being funny, but it is cheap cheap cheap. Yes I get that this is the gag, put ‘regular’ folks on the Enterprise and watch them get weirded out by the idiosyncracies, but it’s really just annoying when you spend the whole book with them.

But whatever, they are dying in large numbers on this particular ship. Everyone knows, and they hide from going on away missions. They even have the odds worked out- if you go on an away mission with the Spock-like, at least one redshirt WILL die. If you go with the hapless equivalent of Lieutenant Barclay, one WILL die. Etc..

But wtf, they still go on away missions!

This is just another ridiculous side to the cynical view of these characters. They are so ‘not bothered’ that they will go to their deaths rather than make a fuss or decline to go. Why? Why?

Oh yeah, because that’s the plot. But that is just weak.

That’s to say nothing of how crass the characters are. Scalzi is clearly trying for some of the sexual liberation of Heinlein or Haldeman, but what he comes up with is just sophomoric, a child’s approximation of what it thinks adults might say. Go pin bacon to your cat, Scalzi. Real people do not say “oh, you’re right, I owe you a blowjob” to each other, like it is this great an charming witticism. It is not. If real people do say this, they are not people I want to read a book about.

PLUS, the characters are all utterly interchangeable. There are some guys (girls? does it matter?) with very similar J-names. At the beginning they all meet in a mess of dire ‘flirty’ dialogue, offering blowjobs to each other, scrutinizing each other for any sign of sincerity, probably so they can pounce on it. Phew, happily they are all sarcastic sycophants anyway, so no worry there. Do not worry that from then on, though there are 5 or 6 of them in total, there may as well be only two. One to be the voice character, and one to be a mirror.

Scalzi did this same thing in Old Man’s War, a bunch of annoying punning characters get together and pound and be sarcastic. At least there though he had a conceit that could carry a novel.

This doesn’t.

Plot?

There is no plot. At least not in the first 100 pages, and after that I quit. For 100 pages the redshirts offer each blowjobs (ha ha, they don’t really mean it, it’s a witticism!), going on away missions even though they know someone will die, bitching out the senior officers, and half-heartedly trying to figure out why people are dying.

Excuse me, I think it’s the only thing they’d be doing. I’d say, “Get me the F off this ship! I will not die on an away mission!” Because why not, what’s at stake? They’ll relegated to another ship? Erm, yes please.

So it takes 100 pages for them to start getting to the core of it, which turns out to be this annoying meta-conceit: their ship is being written by an SF screenwriter deep in the past, and he is lazy and likes to kill redshirts. But 100 pages to get to that? It could have been done in 20.

So what was actually happening in those 100 pages? Besides the BJs and cliquey cynical back-patting (is it to Corey Doctorow that we owe this ‘voice’? God I’m sick of it.), there are sections that just rip off the obvious, awkward bits of Star Trek. Like, Spock always saves the day with some arcane bit of knowledge. Like- Lieutenant Barclay always gets sick and beaten up, but never dies. Oh fun. Which leads to the next problem.

It’s just a big rip-off!

Obviously. Scalzi is surfing someone else’s life’s work (uh, Gene Roddenberry) while flipping it the bird. No, I am not that sensitive. He just doesn’t seem to care, nor is he wiling to make any effort to add anything.

First off, nothing is described. Every set Scalzi uses he probably imagines we have seen a thousand times before, so he doesn’t bother to describe any of it. So everything is utterly generic, and he depends on Star Trek wholly. The same goes for characters. There is just no solid sense of time or space. It’s one thing to ‘let the audience use their imagination’ to make things vivid, it’s another to depend so completely on another person’s IP. At no point does his version of Starfleet seem fresh or original.

All he has are a series of potshots that EVERYBODY KNOWS. REDSHIRTS DIE. WE GET IT!

So why am I so angry?

I’m angry because I knew it would be bad before I read it, but I let myself be convinced by reviews that it might have some merit. It is very far from having any merit. I was hoodwinked, folks, my $6 is gone (or whatever it cost), and so is my time.

No more Scalzi for me, possibly ever again. Please no more sarcastic, disaffected, insincere and cynical paper cutouts for characters. It is not what comedy is!

Do not read this book, do not encourage him.

How to fix it

I often include a section on how to fix stories I think are bad. This story however cannot be fixed. It should be taken out to the barn and shot. Not to worry, it won’t fight, it’ll just sigh sarcastically and go with you. Best for everyone, really.

Redshirts

John Scalzi

Why Wool weaves rings around LOST – book review

Mike GristReviews, Science Fiction

★★★★★ If you liked Desmond in LOST, stuck in a hatch while some mysterious disease ravaged the land outside, eating an endless supply of canned food, finding strange maps hidden in secret places, then you’ll love Wool, Shift and Dust by Hugh Howey, collectively known as the Silo Saga.

silosaga

It is full of mystery, and it handles that mystery far better than LOST ever did. Where LOST side-stepped every weighty question about the purpose of the hatch or the island itself with a cop-out ‘feel-good’ final season, the Silo Saga does not. It delivers on its mystery, every bit of plot and mythology thunking home across the three books like massive gears in one almighty machine, clicking back the lens of the world again and again until finally we see it all, understand it all, and see Hugh Howey‘s vision on the immense scale it really possesses.

Yet the story begins small, claustrophobically so. In fact it began with a short story, Wool, self-published for only 99 cents, telling the story of a depressed sheriff in an underground silo of 10,000 people, where the greatest crime is expressing a desire to go outside, and the greatest punishment is having that desire fulfilled.

The sheriff wants to leave, and resultingly is sent outside to ‘clean’, like endless numbers before him, and endless more to come. Clad in a special suit that can briefly withstand the corrosive atmosphere outside, armed with a number of wool (hence the name) scouring pads, he has to clean the cameras that allow those below to have a glimpse of the wasted world without.

To say anymore is to give spoilers that will ruin the joy of experiencing the puzzle of Wool for yourself. After reading the short story I was wowed, running over all the details Howey had given me and trying to figure out why things were that way, what could possibly have caused that particular set of circumstances to arise.

In the rest of Wool, four more ‘short stories’ of increasing length, Howey begins to show his wider world, and we glimpse what is possible. In the sequel Shift the focus widens massively, and we begin to see the full scope of this interwoven silo conspiracy. In Dust, most everything is resolved.

Wool, Shift and Dust are excellent books, full of fresh puzzles and original ideas (or better renditions of older ideas, a la Desmond) that are almost always delivered upon, and delivered in a very satisfying way. After every reveal I wondered what could possibly come next, then something new came. This is a saga about ruins, and mad people living in ruins, and the shell of a grand and ruinous dream slowly creaking to its infernal conclusion.

What else can I say without spoiling it? The writing is taut and clear, the characters tough and hardy if somewhat archetypal, but it’s the series of revelations and the underlying idea that make the Silo Saga sing. I was left with only one dangling strand by the end, one plot point that was never fully addressed (a clue – 50).

Perhaps though that too will be addressed in one of the many other works set in the silo ‘world’, as Hugh Howey has opened up his mythology like a sandbox for other authors to play in. Already there are numerous stories available, and the legend can only get deeper. I may even read some of them myself.

If you haven’t read them yet, you should. Here’s a link to them on amazon.

Wool-Featured

Artist’s impression of the Silo exterior (Image from here)

Death of East – 9 Weird Tales

Mike GristBooks, Overview

Death of East is a collection of 9 weird tales that strain against the borders of reality, filled with sky-painting giants, gods of the mud, and a world where the direction East can die.

Readers have called it- “magical … poetic … out-of-the-box … a little gem.

It’s currently available as an e-book through Amazon:

Amazon US

Amazon UK

Goodreads

Story:

The direction East is dead.

When the direction East, a giant living atop an island at the far Eastern ‘pole’, is murdered, the Empire falls into disarray. The compass can no longer be trusted, and trade with the colonies falls apart as merchant fleets founder on rocks and get lost on the open ocean.

Only the Lady Arabella, a legendary explorer and captain of the fastest ship in the fleet, can help. She knew the giant East before his death, and only she suspects the true identity of his killer.

But she must act with haste, as the men of the Empire seek to turn its great bureaucracy against her, even as a new and terrifying challenge rears its unlikely head – love, while she seeks to solve the question of the age.

Who murdered the giant East?

 

Contents:

1) Bone Diamond
2) Caterpillar Man
3) The Tonsor’s Son
4) The Mud Girl
5) Flatland
6) The Orphan Queen
7) Sky Painter
8) Leanna Drew The Moon
9) Death Of East

Praise:

– “The dark insanity in this story develops out of greed and terror and self-loathing, until all healthy logic in one person is destroyed. Human life becomes as expendable as filthy Nile water. A very satisfying ending.” – Sherry Decker, Tangent Magazine.
– “… a beautiful bittersweet fairy tale, set in the modern day.” – Sam Tomaino, SF Revu.
– “Wow. Horrifying and compelling and poignant. This one is going to stick with me.” – Kim, Ideomancer.

Cullsman #9 – 9 Science Fiction Stories

Mike GristBooks, Overview

Cullsman #9 is a collection of 9 science fiction stories that chart the untamed outer fringe of existence, filled with ruined intergalactic civilizations, lonely globe-roaming robots, and a memetic virus that could destroy all things.

 

Readers have called it- “Intriguing … atmospheric … other-worldly … excellent.

It’s currently available as an e-book through Amazon:

Amazon US

Amazon UK

Goodreads

Story:

Would you kill a world to save your family?

In the depths of space, the cannibal planet the Host hunts. With its own resources depleted, it ‘hooks’ other living worlds through an immensely complex process called the ‘Cull’, mining them and their people to destruction.

Now the Cull is coming. 9 ‘Cullsmen’ will be chosen, to prepare 9 potential planets – using and upgrading each world’s own technology and infrastructure to prepare an enormous metal hook at the pole.

But this Cull is different from the others. This time 8 planets have failed already, and on the last, a terrorist organization threatens the Host’s very existence.

How many must die for the Host to live?

Contents:

1) The Bells of Subsidence
2) Angel, I
3) The Giant Robot and the Myna Bird
4) Route 66
5) C22
6) Cullsman #9
7) Hunting Ground
8) The Blue Chipset and the Thing
9) Universal Time

Praise:

– “… the images are striking and euphonious, … and the story is moving.” – Lois Tilton, Locus Mag
– “… beautifully written … satisfying … atmospheric … emotional.” – Goodreads reviews

Why Constellation Games fails at the final level – book review

Mike GristReviews, Science Fiction

★★★ The premise of ‘Constellation Games’ is a playful and wholly original take on an alien invasion, as told through the eyes of a slacker My-Little-Pony game developer called Ariel Blum. When the Aliens come, with a friendly armada of every race in their ‘Constellation’, Ariel is only interested in their old video games, so he can mine through the millennia and port out a hit game of his own.

It’s brilliant. Ariel is a cocky, snarky dick, but like any true ‘otaku’ he suspends his sarcasm for good content, and ‘Constellation Games’ delivers that content in spades. As I started out reading this book, through the choppy first blog posts, the unclear switches in time and timeline as suddenly the aliens were everywhere, sending diplomats and starting-up cultural embassies like franchise Chinese ‘Confucian Centers’, I increasingly began to wonder how on earth the writer, Leonard Richardson, was gonna show me alien games without them being a massive let-down.

Then he did, and it wasn’t. The alien games were absolutely the best thing about this book. The one I remember most was the ‘up-skirt’ view (not pornographic) prevalent in the games of a sea-dwelling race. Clear? Think about the games we play, a very large number are ‘top-down’, looking at the character’s heads or at their profiles in an isometric. Now imagine reversing that, watching from the ocean floor from the up-skirt view as the hero (you) went wherever he/she/it was going.

That’s just one of the ingenious little reversals that make this book a gem. Others focus around other senses, with smell and memory getting intertwined in the game Ariel decides to port, with identity being important in another, many of them subverting our idea of what a game really is.

The book froths with other ideas too, as Ariel works his way up the chain of the Constellation’s computer-mind ‘call-waiting’ system, as he bonds with Curic his contact in the Constellation, as he encounters the other alien races and starts building his own game.

The problems come when Richardson has to start ending the book. In effect, he tacks on a ‘big’ kind of ending, to what was really only ever a sweet little story about video games and making friends with aliens through video games. He goes big, goes soppy, makes his sarcastic narrator suddenly twee and needy, undercuts all the importance I as the reader had come to place on the porting of the new game, and just stuffs up the landing.

This was a shame, and annoyed me. It made me feel like I was spending time with a hungry wuss, just because I kept reading it- when before Ariel had always put himself across as too cool for school. Perhaps he had always been like that, perhaps his sarcasm was a front for it, but it just didn’t belong in this book as it was. The strongest part of the book is the games, so when the last third becomes all about Ariel’s needs, and Ariel’s love, and Ariel’s ego, with the games dropped on the cutting room floor, I disengaged.

That said, it’s still a great little book if only for the first half, which does deliver. I found the snarkiness of Ariel annoying at times, as was the hop-scotch narrative, but the sheer fun-ness of the ideas made up for it. Except for the ending, of course, which was also wracked with, hmm, guilt? Maybe.

So, 3 out of 5.

Highlights– Up-skirt game perspective

Lowlight– Snarky protagonist turns needy wuss, cover sucks…

If this book sounds interesting, you’d probably also like-

Ready Player One

An adventure deep into 80’s video game nostalgia, to the heart of a secret buried in the world’s greatest MMORPG. Great fun, if a little slow to start.